Wednesday, August 5, 2009

3.2 Frost DPS DK Patch Notes

Word on the street is that Frost DPS has become the new dual wield spec. Looking at the patch notes, I'd tend to agree. The problem now is that I don't have two good one handed weapons, so I can't really test this myself. Anyone know of any I could pick up? It's seemed to me that one handed DPS weapons are hard to come by. I actually would enjoy DW though.

Frost fever got buffed which is nice and should increase your focus on keeping that one up especially. I feel like the other changes are relatively minor, a couple cooldown talents were tweaked, but I'll have to play with it a bit before I know what it means for me. Remember, I'm going with more of a PvE and PvP hybrid here (slanting more towards PvP), so my playstyle is probably decently unique.

I don't like the change to Frost Strike, as it was pretty sweet in PvP, but I guess it was probably warranted. PvP saw a ton of changes in this patch, so I really have no clue about how it's going to feel until I've mucked around with it for a month or so. I'm not sure what I'll do with my free respec either, since I may swap around some points and try something different. I'm relatively sure I'll try to stay in the Frost Tree though, because I just enjoy the playstyle I've grown accustomed to.

Anyways, I've copied the pertinent points below. Feel free to consult the full notes elsewhere, I'm just trying to break it up into small chunks and give you an idea of what I'm looking at.

  • Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
  • Frost Fever: Damage done increased by 15%.
  • Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
  • Icebound Fortitude: Cooldown increased to 2 minutes.
  • Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 3/6/10%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
  • Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
  • Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike
  • Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.

    1. My Current DPS spec is Frost/Unholy DW spec. and last night (17AUG09) in UD25 vs XT, i pulled in over 5.2K DPS. with the new talent (forgot the name of it) my DPS has probably increased about 1.5K or so. you can check my spec on the armery, Serla (on Ravenholdt)

    2. Yeah... Threat of Thassarian or however you spell it. It really is THAT good. Especially if you gear correctly for it. I'm no where near geared on my DK, but I imagine if I picked up some shinies I'd see it a lot better. It seems that 1H slow DPS weapons are hard to come by though.