Tuesday, April 27, 2010

The Short Strat: Arathi Basin

Welcome to the Arathi Basin edition of The Short Strat.  The goal of The Short Strat is to take complicated battleground strategies and condense them into one easily pasted message.  It has been said that a lot of times leadership is lacking in BGs, and I'm hoping that by making these strats simple and copy-able, it might provide a reference to get people on the same page.  These strats are not meant to be comprehensive by any means.  I will start with a brief overview of the battleground du jour and then begin the short strat reference section with my personal preferred strat. 

If you have an alternate strategy, please submit it via comments and I will include it in the strat reference section of this post.  Please keep in mind that all explanations need to be kept under the 255 character limit for the default WoW chat box.

If this goes well, then eventually I will clean these up and provide an index page on here to facilitate quick reference, but I don't want to put the cart before the horse.  Let's see if anyone finds these actually useful first.  So, without further ado...

Arathi Basin Brief Overview
The Basin is a contested land in the Arathi Highlands of the Eastern Kingdoms.  The goal of the battleground is simply to hold the most bases for the longest amount of time.  A battleground base is denoted by a flag and there are five of them here: Lumber Mill (LM), Blacksmith (BS), Stables (Stabs), Goldmine (GM), and Farm (usually referred to as farm).  You capture a flag by right-clicking it.  After a short, few-second cast time (which can be interrupted) it will change to a neutral color and begin the automated process of being "capped".  If left alone, the flag will eventually change to your faction's color (blue if you're Ally, red if you're Horde).  During the neutral time, it is possible for a defender to re-capture the flag in the same manner, thus defending the base.  It will then return to it's original color.

Teams of 15 players (3 five-man groups) attempt to accumulate points over time until a maximum (currently 1600 as shown in the default BG user interface) is reached.  The more bases you own, the faster you accumulate points.  First to maximum wins.  There is no time limit.

For reference, here is the map of the Battleground:

Short Strat Reference
Be sure to type /bg before pasting to make sure it goes to the battleground chat channel.  My first two are basic mirrors of each other, the first being more Alliance friendly while the second is more for Horde due to the proximity of the bases to the start points.
  • G1 to LM, G2 stay Stabs, G3 to BS. Always keep three to protect, extra two help where needed or head for an extra base. Fight near flags when you can! Focus on burning any enemy healers. Call out incs.
  • G1 to Mine, G2 stay Farm, G3 to BS. Always keep three to protect, extra two help where needed or head for an extra base. Fight near flags when you can! Focus on burning any enemy healers. Call out incs.
  • 3 Defenders at Stabs, 3 take&defend LM, 3 take&defend GM rest take and hold BS, report all incs.
  • 3 Defenders at Farm, 3 take&defend LM, 3 take&defend GM rest take and hold BS, report all incs.

8 comments:

  1. Hey Fulguralis, I've recently read a similar strat over at Cynwise's Blog. I find posting "inc farm" when I am the only one defending and attacking forces are coming my way...

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  2. Ah thanks. Those are good. I'm hoping for more of a specific copy/paste application of the idea, but we'll see how it goes. I think I'll definitely put that link when I make an index page though because it is a great reference and pretty much covers them all nicely.

    I need to add a sentence "Call out incs", that's good stuff.

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  3. Brownman - Karazhan EUApril 28, 2010 at 8:12 AM

    For Horde:

    3 Defenders at Farm, 3 take&defend LM, 3 take&defend GM rest take and hold BS, report all incs.


    its easier to hold 4, or at least try. it gives you to comfort of being able to lose one and still be winning. Also BS is the most important base in the map (imo) coz from there you have the shortest run time to all other bases. Also you do not need large defence at farm if you hold BS due to their proximity.

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  4. Depends on Battlegroup -- in most brackets on Retaliation, Ally hits LM with at least 5 people off the bat, so Horde has to send at least 6 to reliably get it. And getting 6 people to do anything together in a random BG is pretty unlikely.

    I'd suggest:

    1. 2 Farm/4 BS/X to Your Battlegroup's preference of Mine/LM.
    2. Stay at the Flag! Allies will try and draw you off; don't be a sucker!
    3. Don't attack a defended flag if you're outnumbered. Wait for backup or try and draw them off.
    4. Never lose farm, never lose BS.
    5. Stay away from the Stables. Horses smell.

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  5. Oh, and of course:

    0. Call out Incoming attacks!

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  6. Is it just me or do you want to break the legs of your allies who run straight across the map & try to attack the other base? (Farms/ Stables)

    I WILL DISMEMBER EVERY PERSON WHO EVEN REMOTELY THINKS ABOUT THAT BASE!

    I will cut you!

    Gah!

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  7. Good stuff... I put mine for the Horde side... it wouldn't do to have both sides going for the exact same stuff now would it? :-)

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  8. Brownman - Karazhan EUApril 29, 2010 at 6:46 PM

    @ Fuubaar

    Well in 100% of all AB either sum retarded horde things he can hold Stables or ally think they can hold farm.

    It gets really funny when you have horde holding stables and ally holding farm, which happens more often than you think

    So Fuubar, come to my server and dismember all the noobs/4-year olds in my BG group (EU-server), but wait damm, then there wont be a BG group left.

    ReplyDelete