First off, let me say hi and introduce myself. I’m Finwe. I’m a friend of the Fu’s. I’m pretty sure I was the one who got Ful started in the game. Maybe I just think too highly of myself. Anyway, I play a druid tank (mainspec), or healer (offspec). I’ve been playing this same druid since day 1. (Well, I actually didn’t get the game until the 2nd or 3rd week it was out, but five years is a long time.) I am a casual player. I like to raid. A lot of people throw around casual to mean many different things, so I’ll explain. I play usually one day a week…for as long as I can manage (sometimes 6 hours). It took me a whole year to level from 1-60, and I didn’t have any alts. I healed at level 60. I tanked at level 70. Now I can do both.
On Tuesday, I had the opportunity to PUG into another guild’s ICC10 run. It was a great group of players, very skilled, patient, and nice people. We had a great run. Prior to that, their guild had killed everything up to Sindragosa, and they were getting close on that fight. I stepped in, only having seen the first 6 bosses. I’m not sure why, but they decided to make me the main tank. In our slightly less than 3 hours together, we took down everything up to and including Dreamwalker. Out of all of that, Professor Putricide was the hardest boss.
Despite having never seen the Putricide fight before, they still wanted me to main tank him. It did take a few tries, but in the end, he fell. I believe that everyone else in the group had killed him before, so I (as the main tank) was the only one who was new to it. They took the time to clearly explain everything to me and dealt kindly with my failed kiting as I learned the fight. But by the end, I feel like I can explain it pretty well. Since I’ve got some good friends who are currently struggling on this one, I’d like to share what I learned.
A huge part of this fight is the movement. That was absolutely the biggest thing for me to learn. Since boss placement is key to safe transitions, the main tank really needs to understand this well. So here is the Putricide fight from the main tank’s perspective.
When you walk into the room, it looks like this. (It’s a crude drawing, I know. And possibly inaccurate, but it’ll get the point across.) The boss (red circle) is standing near a table at the far end of the room. There is a large somewhat circular pattern on the floor with lines pointing out toward the large orange and green tanks along the side walls. The group can stand in the middle of the room as you finish buffs and explain the fight.
When his health starts getting down close to 35%, you’ll need to be ready for the transition to phase 3. Again, he will cast tear gas, stun the raid, and run over to the table for a few seconds. The difference here is that you want to be near him at the table, so you can begin phase 3 tanking him right there. So as his health get’s down to 35%, try to position yourself a bit closer to the table so you can pick him up quickly after the transition.
Just one more note about the transition to phase 3. I don’t know why, but on my first couple attempts at it, I (the main tank) died at the start of phase 3. The boss didn’t hit that hard (about 12k melee), so I can only guess that I wasn’t getting enough heals because of 1) I was out of range or 2) there was a lot of raid damage that was being worked on from the end of phase 2. Either way, keep an eye out as the tank and be ready to pop some cooldowns here to help out. And it might be a good idea to have one of the healers follow you over toward the table as he get’s close to 35%.
Hopefully, I’ve prepared you well enough to go in there and polish off the 2nd wing of Icecrown Citadel. Good luck!
Thanks Fin! I know Fuu appreciates it and it's always good to understand an encounter from multiple perspectives. I'd like to point out a few things for the DPS/Healers out there that seem to be key. Definitely let me know your solutions to these "key thoughts":
- In Phases 1 and 2, having the raid stack up to mitigate green "blowup" damage is key. We usually mark one person as the "stacker".
- It's also important in those phases that you stay close enough to the spawn point opposite of the tank position to be able to take advantage of the long (5sec) cast time prior to the ooze choosing a target. This is valuable DPS time!
- Finally, it's imperative that any orange kiting path be kept in range of your healers or you're going to get squished. Keep that in mind when running like hell.