Today will just be the Aflliction guides. I'll get to Demonology pretty soon. Same with my DK spec. I'll use separate days/posts for each of those updates. I also really need to get that Enchantment list up to date as well. A lot depends on when I get the time to at least do a modicum of research so that I don't look like an idiot (I don't mind being imperfect and having you guys call me on it though. A lot of times this generates good discussion). I poured through EJ last night for several hours, trying to understand why they're doing what they're doing and I think I've come up with my own logical slant on things. So here we go (remember, I'm just posting the changes straight from the guides, so they may seem a bit disjointed and they certainly do not cover everything):
The spec I'm using at 85 is 32/3/6.
I dropped my last points into the Demonology tree. I diverge a bit from the EJ suggestions here, and put all three points into Dark Arts. This talent will improve both my Imp and Felhunter. EJ will suggest that we use the Succubus, since she provides the most DPS. I will discuss my decision more in the pet portion of these guides, but my plan is to go with either my Imp or my Felhunter depending on the situations. I have my reasons, and they mostly have to do with utility, so we'll discuss this more later. The take home for now is that I'm speccing to back up my planned choice. If you go with the Succy, you'll probably want to put two points in the Stam buff and then one in Fel Synergy. That represents the EJ spec.
So the last three points in your spec should reflect your pet choice, but otherwise the rest are pretty standard. Pared down trees make it pretty easy to spec, removing a lot of the old pros and cons we used to discuss. That could be a bad thing or good thing, depending one your point of view, but either way, this spec should serve you well in a raiding environment.
- Infernal - Flat out best, even in Single Target Situations.
- Doomguard - Poor guy won't really be used though because of the Infernal.
- Succubus - Especially if you glyph her. (DS: S-bolt buff)
- Imp - If you talent him with Dark Art, he can be pretty decent. Also, Singe Magic is a highly useful dispel. (DS: Increased crit)
- Felhunter - However, remember what he may lack in pure DPS... he does provide a buff and a silence effect. (DS: Dot buff)
If I want to go with my Imp for dispels or my Felpup for silence, now I've totally wasted a Prime glyph. So what I did was choose glyphs that had nothing to do with my pets. The problem I have is that I can only find comparisons for a glyphed Succy. How close are the pets unglyphed? What if I take Dark Arts? How much does that help? I can't find the answers to these questions yet (and would encourage links from anyone that has), so my solution is simply going to be to hit up the dummy and see what it looks like for me. I'll post the results in a comment on here when I get around to it. Until then, I'm going to stay specced into Dark Arts because it buffs two of my pets as opposed to glyphing for one. Not to mention that the two pets it improves are two of the most useful in a PvE environment. Dispels and Silences can be a huge help.
Both of those pets also provide a nice buff. The Imp is a buff to health that does not stack with a Warrior's Commanding Shout, a Priest's Power Word: Fortitude, or a Hunter's Qiraji Fortitude (from an exotic and probably rarely seen pet). The Felpup provides and Intellect and Spirit buff that I believe is overwritten by the combination of Priest and Mage. Let me know in comments if there are any overwrites I'm missing.
Now, I'm pretty sure all my buffs will be overwritten in a raid environment with the folks we have, but in five mans that's not usually the case. Thus, I feel like speccing and glyphing like I do allows me more choices amongst my pets. I would still probably pull out the Succy when I might need her CC, but otherwise I'll probably run with my pup or my imp. I sort of like the idea of being able to dispel, and my tanks like when I can silence the odd caster mob. This, however, is a personal choice. If you want to make it simple, follow EJ's advice.
So for me it's going to look something like:
- Infernal - Once a fight
- Imp or Felpup - Depending on what effect I want and what DS I plan to use
- Succy - If I'm feeling lazy
So update your Pawns accordingly.
I didn't change anything here. The significant deviation from the norm is the lack of Lash of Pain. It simply does not synergize with my planned pet choice.
You're also going to want to cast Dark Intent on someone if you're in a group. Since DI requires us to basically "link" with one other player, and it's usefulness hinges on dot crits, it's important that we choose wisely. There are two routes you can go here.
First, if you believe your healers might need the most help, you can DI them. Go this road if the fight is particularly healing intensive, or you're just feeling squishier than usual. In this case, you're looking for a resto druid, holy priest, or resto shaman... in that order. If your group isn't sporting one of those three, I'd go with route two.
For our second choice, we can pop DI on another member of the DPS community. This direction is obviously for when you might need a little extra help killing things, or you just don't feel like blessing your healers. Here, we want to go with a Shadowpriest, a fire Mage, a feral or balance Druid, or a survival Hunter. After that it drops off a bit, and you'll just want to probably ask around at who's using DoTs the most.
I think that about does it. Let me know if I missed something.