If you've been reading around here for a bit, you probably know I have a long standing tradition of trying very hard to completely ignore the PTR. Well, maybe not completely, but I certainly try not to waste a whole lot of e-ink on analyzing what is most certainly going to go through umpteen revisions before hitting live. Not that analyzing the PTR is "bad" or "wrong," just that I don't always see the value in it. At best, you can only get a general idea for where the devs want to go, and sometimes not even that.
Still, there has been a lot of PTR buzz in the last couple of days, and a lot of it is directed at the classes I write about. Thus, I wanted to touch on a few of them and conjecture about where we might end up.
For DK's, the news is simple: we're going to get a b-rez. I'm sure they'll have to hotfix cooldowns and play around with stuff like that before it goes live. There's not really a whole lot to a b-rez as far as scaling though, mostly how long before you can use it again and what other classes it shares a cooldown with. Like the growing family of Heroisms, expect the devs to follow the patterns already set by the Druid b-rez.
For Warlocks, we get a bit more involved, especially for Aff'locks. Rumor still has it that our soulstone is going to join the b-rez family as well. I'm not sure whether or not it's going to happen in the next patch, but it seems to loom ever closer. Expect it to follow the same pattern as the proposed DK rez and druidric rebirthing.
The other scosche of news seems to reaffirm my initial misgivings during the last patching. Namely, I felt nerfed. Now they're talking about giving a substantial buff to Haunt. In addition, our Felpup's Shadowbite might get a boost. Theses are more Affliction oriented changes that should bump our DPS as well as entice us away from the Succubus.
For Warlocks at large, the Doomguard is likely going to get a buff as well. We all knew that they wanted Infernal to be for AoE and DG to be for single target, but they'd fubbed the design along the way. They'll fix that in the next patch I think, and we should see a re-emergence of big red.
It seems to me that they're struggling to make mana an issue for 'locks. They're talking about increasing the effects of Mana Feed, the low hanging fruit of the Demo tree, presumably to entice us to take it for free mana returns. I still don't see where the tipping point is going to be that I'd rather choose a mana talent over a stamina talent. Theoretically, it would mean we'd have to Life Tap less, but I'm not tapping a whole lot as it is. Unless the redesign of Mana Feed eliminates the need to tap altogether, I will likely continue to pass on it.
It's worth noting that the redesign is only planned to include the Felpup and Felguard for now. Thus, Destro 'locks really only have the DG change to look forward to. I think the take home here is that they want each tree to use different pets and are trying to tweak things to keep them even in terms of damage but slightly ahead for each tree... no easy task when you consider it. The DG and Haunt buffs are a lot more straightforward and are likely just a matter of "what percent goes live."
Stay tuned, it seems, as they continue to muck around with stuff. It's been quite some time since we've received so much attention. I supposed I'd grown used to seeing only one or two relatively minor Warlock patch notes. Now I'm starting to feel like a Pally.
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