There's a planned change in 4.1 that I feel is safe enough to talk about. It is the change to the daily dungeon rewards. Basically, instead of having a daily cap of one, they're changing to a weekly cap of seven. For a casual guild like mine, this is all the difference in the world. We don't always get five people online, but when we do, we like to run. And, being a fine tuned raiding machine (or at least attempting to be), we're getting to the point where we can actually knock these out quickly.
Obviously, our mileage varies based on the random draw, but assuming we get a few of the quicker ones, this change is most welcome. A big part of the casual raiding scene is maximizing the time you can spend. What we lack in time, we make up for in preparation and planning. If your casual, two hour a week guild is going to be successful in raids, that means you're going to have to do a lot of gearing on your own. We're not farming things. That's one of the raid steps that we cut out in order to be more efficient.
Thus, this change is great for us. Life tends to ebb and flow and so we can't always squeeze in a daily dip in the VP pool. With the simple change in mechanics from a daily cap to a weekly cap, we can now organize a second, "optional" day where the main goal is to spend a couple hours running 5-mans. Maybe we'll get in the occasional BH, but the point is to collect VP (and have a chance at epic drops in the new five mans). We're all pretty much JP'ed out, but the trickle of VP has been abysmally slow. We're only just learning the first few bosses, we don't farm, and we can't consistently do dailies. We'll probably still not hit the weekly limit, but our VP intake should see a definite uptick.
As things stand, I can't see a downside to this change. Is there one? How do you guys feel about it? Is it just me, or would you like to see more of this type of capping (as opposed to daily capping)?
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