BUT NONE OF THAT CHANGES THE FACT THAT I THINK THIS CHANGE SUCKS.
What is the change? Here's the snippet (from some preliminary information for the next patch):
Melee classes will be getting a buff that is only active in the new raid to help them compete with ranged classes.WTF.
From my extremely limited and narrow viewpoint... I call bullshit.
How is being a melee DPS any harder than being ranged? I've raided as both, though I'll give you the majority of my time is spent on a ranged. Still, I have some experience as a DK. Crazy thing... I find it far easier to achieve high numbers on my DK than I do on my Warlock.
Yeah, sure, you have to be in range. And on some fights this is a problem. On most fights, it means you park it right near the tank and y'all bitch when you have to move away from something. Meanwhile, the rest of us folks IN CLOTH are running the hell around avoiding geysers of fire, zones of void, additional monsters, and all sorts of nasty things. And THEN you whine about having a kiting fight.
I have news for all the melee folks out there: movement is not an excuse for your poor DPS. You know why I find it easier on my DK to get numbers? I DON'T HAVE CAST TIMES. Yeah, that's right. Melee are designed with the fact that they're melee in mind. They get more instant abilities, while those of us in sissy robes in the back are forced to stand still for one, two... oh crap void zone. One, two.... add in my face. One, two... OUT OF RANGE ARE YOU KIDDING ME?
You want to talk about something that is UNFAIR? How about the fact that because Affliction Warlocks were TOO GOOD at multi-managing, we got a nerf to Soul Swap, effectively putting us back in the worthless zone on trash. I had about four months IN THE HISTORY OF THE GAME of not being completely sucky on trash. Entire forums and guides are written on the ART of juggling DoTs on trash so that you don't appear to suck. Then on my DK, I apply face to keyboard and easily bypass my own numbers. If you want to talk about design flaws, how about that?
Here's something: NOT EVERYONE HAS TO BE GOOD AT ALL THE THINGS.
Yeah, that's right. It's entirely possible your class could have a - Light Forbid - weakness. For Hunters, it's needing to be up close. For Warlocks, it's anything that dies faster than 10 seconds (which is like everything these days, and even boss fights are being designed around this shitty principle... like sustained DPS is too much to ask). For Mages, it's crying whenever milk is spilled. For melee, it's what? Having to be in melee range? I'm sorry, but that's WORKING AS INTENDED.
I saw this over at Spinksville, and while I love Spinks, I completely reject the statement:
I read this as an acknowledgement of what most players recognise, which is that melee are hampered with respect to ranged as dps (esp in raids). This is largely because of the Cataclysm implementation of ‘bring the class not the player’ which reduced or removed most of the issues with ranged dps while not touching the melee classes requirement to always be in range.I do not recognize that. I also disagree with the notion that "most of the issues with ranged dps" have been removed. See above whining about trash as an Affliction Warlock.
Now, this is a rant (on an upcoming patch note, no less). I'm completely whining here (it may turn out to be completely mild and functionally sound). Sometimes you just need to let it out. I admit to being completely biased and perhaps I'm just not among the "most players" that Spinks is talking about. So that's what I want to know. Am I the only one that doesn't think melee have it hard? Am I the only one who thinks there are simply different challenges involved, and that's okay? Am I the only one who has felt absurdly OP on my DK after working my butt off on my 'lock?
I guess I just hold my melee to a higher standard, and have the fortune of playing with some solid players. They don't seem to have any problems battling me for that top DPS slot in raids. Especially on fights which slant in their favor (whenever you need to kill adds).
At the end of the day, I think Spinks naming this the "Pity Buff" is right on. Really melee? Are you going to let them throw you a pity party? As a Warlock, I would be ashamed.
As Blizz I would be ashamed. It's a lazy solution to lazy design. If all the fights really do gimp melee... why the hell are we designing them that way? This whole thing strikes me as a bit stupid.
Let me be clear: I do not think having a "weakness" in your class is a bad thing. It encourages folks to get creative, to exercise their class. Blanket buffs/nerfs encourage laziness... and in general, I guess I'm against them.
I'm sure there are great counter arguments. I'm not really trying to do the topic justice, just rant a bit. Sound off about my stupidity in comments :-).