Well, we're still struggling on Shannox. Two weeks in a row. After a one-shot. I hate it when that happens. Also, I hate hunters.
I think we're having several problems. Solving any one of them would probably mean success. We were very close last night several times.
As a DPS, I know we're taking too much damage. There's just a lot going on and we're not staying out of the bad likely as well as we should. We've tried to keep Riplimb closer to the raid with the intent of utilizing the crystal traps to help clear debuffs. We had been doing the ranged thing before, but we would either trigger the distance enrage or not get far enough to drop the stacks. It strained the healers and relied on us getting slows down, which, in turn, made DPS slower. Thus, we decided to simply have the tank make use of the traps. The downside here is that the stupid spear throw tends to cause us more damage. Damned if you do, damned if you don't here it seems.
Our healers are struggling, this I know, for the health plates tell me so.
Try and get that of out of your head. Seriously. In any case, we either run into dead people or mana issues. The same things that bug our DPS wreak havoc on our poor healers. We may try some different strategies, but one of the things that had worked well for us is to call out a "Mana Regen" phase right before Rageface goes down. It helped to coordinate several cooldowns where the healers may be busy regaining mana and a couple of our off-healers can be aware if we get in a bind.
By the end of the night we were consistently getting to the very last phase. The problem seemed to be that we just couldn't outlast the damage. We'd lose a tank and then, swiftly, the raid. And this was with our healers spamming (but usually out of mana).
The easy solution is simply to gear up. However, all of this may be moot anyway. Blizz has announced we're going to see a blanket nerf next week. It seems quick again, but apparently we aren't the only ones who have stalled a bit. It makes me wonder if they don't have some sort of measurement system that tracks progress and, when a certain percentage of stalling is hit... out come the nerf bats!
A good nerfing is as effective as getting more gear any day. Easier too. I have mixed feelings about the speed, but I guess I'll take it. I suppose it's better to err on the side of "too fast" than "too slow." What do you think? Are you ready for a nerf?
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