Monday, May 3, 2010

The Short Strat: Warson Gulch

Welcome to the Warsong Gulch edition of The Short Strat, the show where we take complicated battleground strategies and condense them into one easily pasted message. I'm hoping that by making these strats simple and copy-able, it might provide a reference to get people on the same page.  These strats are not meant to be comprehensive by any means. 

As always, if you have an alternate strategy, please submit it via comments and I will include it in the strat reference section of this post.  Please keep in mind that all explanations need to be kept under the 255 character limit for the default WoW chat box.

If this goes well, then eventually I will clean these up and provide an index page on here to facilitate quick reference, but I don't want to put the cart before the horse.  Let's see if anyone finds these actually useful first.  So, without further ado...

Warsong Gulch Brief Overview
WSG is a prized piece of woodland in the southern region of Ashenvale forest.  The battleground itself is straight up capture the flag. Each faction has a base with a flag inside of it and there's a long swath of land in between.  There are several ways into each base, and three levels on each structure.  The middle ground has a few small buildings, but is mostly open.  Right clicking on an enemy flag will pick it up and allow you to advance the flag towards your base for capture.  Like in Eye of the Storm, when running with the flag you cannot mount or certain other spells (Nitro Boosts, Pally Bubble, etc.), as these will make you drop the flag.  The flag will also drop upon death.  You can return your own faction's dropped flag by simply right clicking it.  It will then be magically sent back to start (you do not need to run it back).

Teams of 10 players (2 five-man groups) attempt to accumulate three flag captures in order to win.  There is a time limit of 20 minutes.  After time expires, the team with the most captures wins.  A tie is broken by who captured the first flag.  Should no flags have been captures, the match ends in a draw.

For reference, here is the map of the Battleground.  The "X" marks the flag spot on the ground floor.  The circles denote entry points to the base:

Short Strat Reference
Be sure to type /bg before pasting to make sure it goes to the battleground chat channel.
  • Six Attack, Four Defend.  Stick together in groups, protect your own flag carrier.  Attack the enemy flag carrier.  Please don't just scrum in the middle ground.

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