I'd been just randomly choosing characters in my first few play sessions. I love the fact that the free to play champions rotate weekly. It makes a whole lot of sense. You can play every one and never pay or, like me, when you find the one you're looking for, plop down some IP for the character and RP for a cool skin. (I went with Blackthorn, fwiw. Looked awesome.)
I'd been searching for a toon that was both decent at minion farming, but could really bring the pain to champions. So far, I'd felt like I'd either gotten one or the other. They were either bearish to level up, or ineffective at snagging me those all-too-important champion kills. I've done a few melee, a few ranged, and a few glass-cannon mage-types. They all left something to be desired.
I'm sure better/more experienced players than I can make those other toons into stone cold killers. As a Warlock, I require a certain amount of deviousness to my playstyle. While I believe I can play decently with any of the champions, I do have very specific set of skills. Skills that make me a nightmare for a player like you....
The point here is that champions are not one size fits all, at least in my limited experience. I enjoy a specific playstyle (my infatuation with DoTs and corrupted abilities is not unique to WoW, though it doesn't always take the "evil toon" form. For instance, in the old Final Fantasy MMO, I was a Red Mage.) Finding the champion that fit me was pretty much priority #1. Morgana is that champion.
I called this a "primer" and then rambled on for five paragraphs. Apologies. It would have been hard to fill a whole post with abilities though, as in League of Legends you basically have four. Morgana's are as follows:
- Dark Binding - An aim and fire spell that will root the first thing it hits. Also does a decent amount of damage at higher levels.
- Tormented Soil - This is a black circle of death. Does damage over time as well as applying a magic debuff. It works well for farming, and is great for weakening champions.
- Black Shield - Only works against magical attacks, but blocks interrupts and stuns so that you or a buddy can escape.
- Soul Shackle - The super ability. This one links you up with nearby enemy champions, does a good deal of damage to them, slows them, and explodes if you stay close.This is the champion-killer.
In game, I tend to farm minions from afar, slapped down TS until Soul Shackle is unlocked. I'll alternate between leveling DB and TS, as Dark Binding is useful when running away. I save Black Shield for last, as it seems the less useful of the four early on.
I'm still developing a lot of my strategies, but there are generally two ways I get kills. First, I'll try to lure a champion away so that we're 1-on-1. Then I bind them, throw TS beneath them, and go to town. If I have Soul Shackle, the damage wave is pretty intense. If they don't run away, they're probably going to go down.
The second way is to bait melee champions. I'll be standing in a cloud of minion and they charge in, expecting me to run like a normal caster. When they get close, I pop Soul Shackle and throw down TS. I save DB for when they've realized their mistake.
It's a nifty little playstyle, relying heavily on good timing and aim. Right now, with cooldowns basically a full (I am a newb), missing with a DB is awful. I can't afford to misplace my mana-expensive abilities. Hopefully, through seals and mastery, I'll be able to give myself a little more wiggle room.
I believe Morgana is pretty unique in that she's a caster with strong abilities, but also has a decent amount of survivability. Most of the other casters feel fragile. Morgana feels like a warlock. She regains health through damaging, and can take a little bit of a beating.
She also has wings that are burning in her Blackthorn skin. How can you beat that?