Monday, July 16, 2012

LoL - Home On The Ranged

I took my first tentative steps into the world of the league of the legend of the world of the.... um, what was I saying? Oh yeah, PvP. League of Legends. I upped the ante.

Quite frankly, I probably should have started PvP runs sooner. Trying out a character on AI bots is all well and good, but the true test is against human players. At my low level, I'm not sure there's much of a difference. To be honest, the human players may be easier. It's sort of like the bots are less prone to error, but more predictable. Human players show flashes of inspired play, but will also be derpy on occasion. You trade frustrating deaths for free kills, essentially.

I expect that as I level up, players will become more unforgiving. Thus, AI bots will be more necessary for trying out new characters. For now, I've actually been trying the freebies in PvP games. My experiences have been mixed, but rarely am I a drain on my team. That is to say, I take care not to feed kills. I may not always contribute to the kill count, but I take care not to die a lot as well.

I've learned a few things. First, I'm not so great at the melee playstyle. Every melee toon I've tried so far, I feel like I do a lot of fumbling. I've been on the receiving end of some stellar melee play, where I'm just getting chopped to pieces but Master Yi (and can't run away because F that guy. Seriously). Good melee seems really tough to play.

Ranged is a bit more forgiving. On Morgana, I've become a force to be reckoned with. most games, I'll at least triple my death count. I've become "Legendary" quite a bit. With other ranged toons (Miss Fortune, Sivir), I've had decent success as well. Not quite as effective as I feel I am with Morgana, but generally about double kills v deaths. And in all cases, I stay on the top end of the leveling push.

Oddly, my wife has taken to the melee playstyle. She's been chumming around on Sion, and doing a pretty darned good job. One on one in a lane, she generally wins. And when the two of us share a lane, we tend to do very, very well. Sion is a turret killing machine, and Morgana can bring some nice burst to bear on enemy champions, while offering some support.

Here are a couple of my replies to comments yesterday. I wanted to mention them here because I elaborated a little, and this is an elaboration post. Plus, I got great feedback from folks. So thanks for that.
  • Matticus gave me some stellar tips, and I replied thus: 
    • Re: items - "Typically, I snag a Doran's ring, then rod, then hat, then hourglass. That's been my basic progression and it seems to work out well." 
    • Re: Morgana's Ulti - "The running INTO the crowd takes a bit of getting used to. As a caster, my natural instinct is to run away. I gotta remember that the ulti is "blood in the water" time. Feed, shark, feed!"
  • Diablokls offered a tip about runes, which launched me into a bit of a diatribe on the Free to Play model:
    • "That's really why I'm growing fond of this whole F2P model. I'm a little hesitant on games that gate content behind payments and the like... but a game that lets me choose between grinding (time) and paying (money), I'm okay with that. It's sort of like the company is saying, "We believe in our product, and will let it speak for itself. There are no gimmicks here." The Riot team really seems to put value in their content. The skins are gorgeous, for instance. Purely cosmetic, but you can tell thought and enjoyment goes into them."
  • Also, was suggested, and I'll second the referral. I'd found the place via Google earlier in the week. Great resource for builds. 
  • I've got a running list of Morgana "alternates" for trial when the free to play rolls around to them. Malzahar and Cassiopeia are on the list.
There's nothing quite like quoting yourself. Am I right? Lazy blogger is lazy.

That's enough for today. Pleasant LoLing. 


  1. Remember to stay flexible with your item builds. Don't fall into the trap of "must build items in this order".

    If you're dominating in the early game, Rod, Hat, and Hour glass work well.

    If you find you're getting aggressively jumped or being shut down, move up the Hourglass for some defense stats/abilities THEN the Hat for the extra power.

    Build your character for the team you're playing against, not just for you.

  2. Great advice. I'd been picking up on that a bit. Dead DPS does no DPS. :-)