|Sindy, We are SO over.|
The key (apart from having a third healer, we'd been stubbornly trying with two for a lot of the attempts) for us was to have two designated spots to get entombed in the last phase, alternating between a closer "front" spot and a further "back" spot. We just called them out on vent, and split the DPS so that half was going after one, and half the other. This minimized the time the melee spent running (since they were only responsible for the front tomb), and provided a pretty clear rotation for clearing your debuff. Of course, plans never go exactly as expected, and the actual victory push was probably more semi-organized chaos than anything else. There was a b-rez. There were a lot of close calls. And when she fell, one poor sap passed out in his ice tomb. I think we had more than half the raid still up. I think.
What a hectic, challenging fight. We now set our sights on the LK. We may be behind the general curve of things, but we're right where we want to be.
Afterward, we had about 15 mins left of raid time, so we went in to try to one shot the LK. Got him to about 78% with absolutely no prep whatsoever. Any tips for a 'lock on the LK fight? I'll be doing my research this week...
|Group Shot, with ubiquitous hunter arrow rain and pally wings.|