Thursday, October 21, 2010

First Time's A Charm

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So I took my DK for a spin yesterday for the first time.  I'll follow with a spec post soon, but I've been basically trying to do the Headless Horseman every day.  I mean it's a quick 20 gold, right?  Then I remember I had an 80 alt, might as well run it twice.  Apparently, I had never run HH on my DK before.  So the achievement said.

Then a second achievement popped up beneath it.  One that was completely unexpected.  I guess the first time is a charm?  (Amazingly, two of us got the elusive reins at the same time.)  Afterward, I decided to terrorize the skies some on my new mount.

Ful is quite jealous of his little sister.

Wednesday, October 20, 2010

HAOW: 4.0.3a Affliction Warlock Raiding Spec

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Time to update my series, How to Afflict Others with Warlockery, for 4.0.3a.  As I get to them, they will cover such basics as speccing, glyphing, rotating, petting, and gearing.  Some of those may sound dirty, and they are, but not in the way you think.  As usual, the best place to start is with the spec, so off we go on the HAOWay to Hell...

The Spec
The most recent simulations preformed over at the Elitist Jerks forums point to our Affliction Warlock spec being the top dog, raid wise (at a T11 gear level).  However, the simulation also reveals an exciting parity amongst the specs that really hasn't been seen before.  It really does seem like all three trees are almost equally viable.  Having said that, it's never really been a choice for me: Affliction is my bag, baby.  As such, the spec I'm using at 85 is 32/1/8, a variation of the "affliction" spec in the simulation. 

Here's a picture for those of you that might not be able to access the link:

The affliction tree is loaded with all sorts of goodies, and I'm not going to break down each individual talent as they all seem pretty self-explanatory to me: pick the ones that increase damage.  Feel free to leave a question in comments if you have one, but most of them give very straight forward damage increases to our staple spells.  With the new, pared down tree system, we start by putting 31 points into the affliction tree to get Haunt and open up the other trees.  We end up putting most of the remaining points into the Destruction tree. 

I skipped the two fear modifier, because I don't find them useful (the glyph is enough), and I didn't pick up Curse of Exhaustion for the same reason.  The only points spent on a talent that didn't obviously buff damage was in Improved Life Tap.  You'll need to spend those points somewhere in order to advance the tree, and I figured more mana returned translates to less tapping, hence a DPS increase. 

I used one discretionary point to fill up Seed of Corruption talent (1/1) and also topped off Nightfall (2/2).  I also chose to fill up Shadow and Flame before Bane because of group make up.  You may want to do it the other way around, as Bane is probably the better talent for personal DPS, with S&F being better for a group if you don't already a similar buff (replacing Improved Shadow Bolts).  Eventually, you'll want to fill up both talents though.

I also dropped my last point into the Demonology tree.  First time ever that I've done that.  There wasn't anything that would immediately help my DPS at that point, so it seemed like a good idea to get the extra stamina and make myself a bit more hardy.

The pared down trees really make it easier to hone in on a spec.  I wouldn't call this "cookie cutter", by any means, but there are only a handful of points that can be juggled around.  Mostly, that juggling can be done based on preference and situation.  This is what I'm going to be using for raiding, feel free to leave your own suggestions.  Once we all start leveling in Cataclysm, I'll revisit this and update it again, but I wanted to get it up and linked on the left side.  Thanks to everyone who gave me input on my first cut at the spec, it really helped to clarify a couple of choices.

Tuesday, October 19, 2010

QOTD: I Need 5k, No Donations Accepted

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That title sort of rhymes if you say it out. Unintentional, I assure you.  I'm going to keep today's post short and spec-free, as I work to update my guides and try to get some time with my DK so I can talk somewhat competently about that.  I have a rather simple question, but I will need to tack on some modifiers after I ask it.

The question:
What is the best way for me to get to 5k gold?

I want to purchase the 310% riding and need about 3k to get there.  Now, I've never been a money maker.  Crafting, Auction Housing, and Farming is not my thing.  I've always simply made my money through questing.  I'm pretty frugal, choosing to gather whatever I need for upgrades and then coercing guildies to help me out.  It's a big help that my wife enjoys the whole profession scene, so she's got just about everything I don't have.  Personally, I have max level Tailoring, Enchanting, Mining, and Engineering across two toons. 

However, like I said, I'm not a farmer.  Nor am I a crafter.  Nor am I an AH playa.  I would much rather kill 15 Icecrown mobs than farm 5 pieces of ore.  Currently, I just hop on every day and do the ICC dailies.  It nets me a little over 100 gold, plus crusader tokens, and I'm not unhappy with it. I mean, it only takes me about a half hour to make 100 gold.

So why ask?  Well, generally I shoot to play for about an hour each night.  Some nights are more, some not at all, but when I play it's usually at least an hour.  I think that's the ideal amount of time to just be able to knock out something simple and unwind.  If doing the ICC dailies takes me only a half hour, what do I do for that other half hour?  Thus, my question.  I'd like to make 200 a night or more, averaging about 100 every half hour.  Is there a better way for me to do this? 

I want the money to be pretty steady too.  Recently, Fuu took me on a farming trip into Zul'drak, which could be pretty lucrative if you want to sell the coins from there.  We pooled out loot and she put it up on the AH.  Then the bottom dropped out of the price over the weekend, so most of them still haven't sold.  She's keeping on it, but even if they sell for a couple hundred, the aggregate time involved in both farming and selling these has begun to add up.  Plus, if she weren't doing it, I would hate every moment of it.  I'm just not a big fan of trying to do rudimentary market analysis in a video game, even with addons.  I'm not saying it's awful, it's just not my thing.

So I guess what I'm asking is:
What are some fun ways of making money?  Have you found a lucrative quest hub apart from the ICC dailies?  How are you planning to get to 5k (if you don't have a 310% mount already)?

Monday, October 18, 2010

Preliminary 4.0.1 Demonology Spec

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As we continue deeper into patch 4.0.1, I've found that it's time to deal with my second spec for my Warlock.  Traditionally, I've gone demo, and this shall be no different.  I love having a more utility/survival oriented off-spec for times when just killing isn't enough.  To be honest, my demo spec is the one I prefer to run around the world in, doing dodgy quests and the like.  It's just so much fun to round up stuff, pop demon form and Immolation Aura and watch the bodies hit the floor.  In any case, today is a preliminary look at my demo spec.

Eventually, I plan to rework all of my guides on the left and update them for 4.0, but our first two quick spec posts here have generated a lot of great discussion (and should lead to better guides), so I like going with a "prelim" post first.  This means I would love feedback.  My goal is to start here, and then as information becomes more readily available at theorycrafting sites and such, to compile that information into an updated guide.  So, for now, please read, consider, and respond.  Leaving links to your sources of research would help me a ton too.  In other words, I'm not claiming to "know it all" yet.  Like most of you, I'm just trying to use the information as its presented to make the best choices I can.

When reviewing this spec, recall my aim isn't necessarily to be the top DPS raid spec (demo rarely is that), but to have a solid spec that offers playability, survivability, and some fun AoE damage for when you want to pwn face.  This doesn't mean you can't tell me where you're going to put your raid points, I'd love to hear that and it might help others.  I just don't want to see the "you're an idiot" comment from someone who thinks the only thing there is to do in this game is raiding.  It is always important to understand your overall goal before you spec.  Raiding is only one goal.

Spec
Shut up, Ful! Spec already.  K, here 'tis:

I updated my spec based on feedback.  I'm not updating the above image, but a better spec can be found here.
In filling up the tree, I left out Improved Health Funnel, Mana Feed, and Master Summoner.  For IHF, I just generally don't use health funnel.  In PvE, it's usually not a big deal.  If you're an PvP person, this might be more useful for you.  For me, regular funnel works fine in a pinch, though I did end up glyping it because there isn't a whole lot to choose from for minors anyways.

I didn't take Mana Feed because I feel like I have a ton of mana right now.  I can't see taking anything to help with mana consumption, because I'm hardly even life tapping as it is.  As for Master Summoner, demon summons are now made instant by burning a soul shard.  Thus, I didn't feel like taking this talent either. 

I did fill up Bane and Improved Immolate.  I plan to use both spells a lot.  As I level, the difficult choice is going to be whether to go for Improved Corruption or Shadow and Flame next.  I like both talents, but am leaning towards S&F at this point.  Corruption just isn't as big of a deal for non-Affliction 'locks.

Glyphs
For Prime I picked up Immolate, Metamorphosis, and Felguard.  Immolate is a no-brainer as long as we're using the spell.  We should also be using our Felguard exclusively, so that one is pretty simple too.  I chose to go with Meta since I love the spell and it should be a nice DPS boost.  It may be better to roll with BoA here though, or something else to improve a less situational spell.

In the Major slots, I ran with Soul Link, Shadowflame, and Fear.  Soul Link is great to improve surviveability, which is why I went with that.  For Shadowflame and Fear: I tend to run around the world in my Demo spec.  That means if there is ever any random PvP, or if I choose to PvP, it will likely be in my demo spec.  Plus, I solo in demo.  I think this goal makes picking up these utility glyphs a pretty obvious choice.  It'll also give me a good chance to try out the new Fear mechanic to see if its worth it on my main spec (for Cata dungeons, if the vaunted use of CC does, indeed, return to us).

Our Minor glyphs still pretty much suck.  I nabbed Drain Soul like I did for my raid spec, then I grabbed Health Funnel as mentioned above.  I figured might as well.  Finally, I ended with the 'lock staple minor: Unending Breath.  It really is the coolest of the minor glyphs, though how often do we find ourselves in a river thinking: "Yeah, I would love to go just a small bit faster here.  Not a lot, heavens no, we're not a sealform Druid.  A little is nice though."  I think they should make Unending Breath put us on a demonic Jet-Ski, but that's just me.

Rotation
Pre 4.0 I was going with this:

Curse > Corr > Immo > S-bolts (Above 35%); (Below 35%) keep Corr and Immo rolling for Molten Core procs and spam Soul Fire as soon as you can get a Decimation going.

So far, I don't think a whole lot has changed.  We now can do both BoA and CotE, so I would throw both of those at the front.  (You may want to use Bane of Doom, I haven't checked the numbers yet, but make sure stuff will live long enough for it to pop).  You want to watch for procs the same way you did previously.  When molten core pops, I tend to go with an Incinerate.  It can slightly improve your DPS.  I believe they lowered the Decimate mark from 35% to 25% health, so check the tooltip for that.  Obviously, that'll just mean that we have a small window of "Decimate Phase".  Since Soul Fire can be made instant by burning a shard, I would use that combination to initiate my Decimate phase, but a Shadowbolt will always work too. So now we have this:

CotE > Bane > Immo > S-bolt (above 25%); Immo > Soul Fire (below 25%); Watch your procs, use Meta appropriately.  Use Hand of Gul'dan to refresh Immo when you can.  

(edit: modified after reading Abi's post and comments. Basically I want to drop Corruption and make sure to use HoG'd when appropriate.)


Metamorphosis still functions like a "super trinket", so pop it whenever you feel like being a hero.  Or just pop it to scare kids, your choice.  It opens up several abilities, but the most useful is the Immolation Aura.  This, along with the new Hand of Gul'dan and our normal AoE abilities can make for some great AoE numbers.  For single target, these spells aren't as useful, but on groups they're great.  Just be careful of pulling aggro, because you'll probably end up tanking if you throw all these together.  Great out in public, bad news in a raid.

For a single target boss, it's still a good idea to pop meta, charge in, pop Immo Aura, and then keep your rotation going.  I like to back load all my damage, so I tend to save meta for the end.  Finishing power is fun.  Additionally, if the fight is long, you want to pop an early meta so you can potentially use it twice.  You're going to have to gauge that for yourself, though. 

This is how I'm rolling.  I probably won't raid with it for a while (while I relearn Affliction), but I've already been using this out doing dailies and the like.  It doesn't seem like the "feel" of the spec has changed too much.  It still offers great survivability, better up-front damage than Aff'locks may be used to, and a fun, proc-based rotation.  Whereas Affliction may be more of a trance state of sustained death, demo to me feels more like a Captain Mayhem approach.  How are you demo 'locks out there doing it?  Similar?  Different?  Let me know.

(Edit: After I finished this, I headed over to Abi's site and he has a deeper look than I do.  We came to a lot of the same conclusion, which is good because he's always who I've patterned my demo playing after.)

Friday, October 15, 2010

The Fall of The King

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There are some things in life that are so significant, so cataclysmic that they forever alter the course of history.  Like a giant boulder tossed into a river, the flow of time is forever changed, swirling around the event and reshaping its pattern downstream. Years later, men and women will recall exactly where they were and what they were doing at the exact moment the course shifted.  Grown adults who were but children at the time will recall vivid thoughts and emotions that should have been lost forever through the sieve of human memory.  The spot in time will shine forever bright, a bastion of clarity in the haze of collective human recollection.

There were Gnomes, plotting, planning, and amassing to take back their stolen city.  There were Dwarves, buried deep in Ironforge, drinking ale to chase away dark memories in somber taverns.  There were Night Elves, tending to the whims of their natural ways, struggling to hold onto past tranquility in a rapidly decaying world.  There were Draenei, displaced as refugees on a strange world, fighting to find their noble place in a battle that has spilled across the stars.

There were Trolls, searching for an identity and a home of their own.  There were Tauren, struggling to keep their nomadic tribal roots from being torn from an earth that no longer seemed to care.  There were Blood Elves, addicted to the very magic that betrayed them, striving to rebuild from the brink of mass extermination.  There were Forsaken, touched most visibly by the necrotic hand that threatened to sweep life from existence, yet retaining themselves through sheer force of will. 

And at the heart of it all, there were Orcs and there were Humans.  The two races that started it all.  A dichotomy of unrestrained passion and undeniable manipulation.  Two forces, loosely bound by a common foe.  A foe created by the mistakes of each, festering in the past, embodied in present flesh. 

A foe that was, at this very spot in the bloodied path of history, falling.

Twelve million souls looked to the skies as Azeroth shuddered in relief.  Twelve million; raceless, ageless, factionless; because to whom does a soul belong?  Twelve million, and more, freed from the oppressive knowledge that, even in death, could their bodies be used against them.  Twelve million to begin the healing.

Light shone down on the Citadel that day.  It pierced clouds that seemed a permanent ceiling over the land, and bathed the tallest spire of the blackest tower in pure radiance.  It could be seen for many leagues, a beacon of hope, a glowing rod of justice, reaching down to touch that darkest corner of Azeroth.

The Light's heroes had prevailed.

*      *      *

Abigora stepped from the portal onto the streets of Dalaran.  Her eyes took in the scene before her.  It seemed like thousands crowded the street and balconies, staring off into the distant skies.  Beside the Priest, her childhood friend's parents stood rigid like the rest of the masses.  Staring.

Her eyes found the shaft of light along with everyone else, lingering in the distance.  It pointed to a place that was well known in this city.  Even from a distance, they knew the light must shine on the Throne in Icecrown Citadel.  There was a hushed silence as vendors, urchins, adventurers, and officials alike looked on in awe.  

"The Lich King has fallen!" yelled a voice in the distance.  "The Lich King is no more!"

A cheer went up.  It was slow at first, subdued as if unsure of itself.  Yet soon it built into a tumultuous roar as the streets of Dalaran broke into frenzied celebration.  Streamers were tossed from balconies.  The sky seemed to rain color as fireworks exploded overhead.  People danced in the streets.  So long had the city lived in the shadow of Icecrown that the jubilation burst forth like an overburdened dam. 

Abigora found herself hugging strangers next to her, tears streaming down her face.  She didn't know why she was crying, but it didn't matter, she was caught up in a torrent of emotion.  It wasn't that she doubted the moment was inevitable in coming.  Logically, no king ruled for ever.  However, it wasn't a time for logic.  It was a time for celebration, because the future suddenly seemed a lot brighter.

*      *      *

Decedereful climbed off the ship as it docked at Valiance Keep, one arm around Mr. Wow beside her keeping him from falling down.  She looked at his pale face.  It was still sickly, but some color was returning even as they took their first steps on solid ground.  Next time, she would pay a Mage for a portal.  Heck, she'd even visit Jaina again if she had to, and that was saying something.

She lurched to a stop as she almost ran over the person in front of her, who had stopped suddenly to stare at the sky.  The Death Knight shot the person an annoyed glance as she maneuvered around the blockage.  Something in the man's face gave her pause, though.  There was such a look of rapture there, of joy.  

Decedereful looked around, observing the situation for the first time.  Everyone was stationary.  Everyone was gazing skyward.  Dockworkers, soldiers, adventurers, even errand boys.  Enraptured.

The Death Knight found her burning blue eyes sweeping skyward, following the masses.  In the distance, she saw it.  Light.  Perhaps the Light.  Dismantling the perpetual haze that hung over the sprawling Citadel she knew was out there.  Pulsing a promise back at her.  It was so beautiful.  What did it mean?  What did it mean?

"The Lich King has fallen!" yelled a voice in the distance.  "The Lich King is no more!"

Silence.  Astonished faces turned toward one another.  Could it really be?  Somewhere in the eerily stunned crowd, Decedereful heard a clap.  Then another, joined by another.  It began to spread, each person taking up after the last.  The sound of applause grew, amplified off the walls like the sound of a thousand tears of joy falling on hard stone.  Shouts, cheers began to lace the deluge of clapping.  Decedereful found herself pounding her palms together until they hurt, her friend next to her, all sickness apparently forgotten, whooping and hollering.  

It had been done.  The tyrant had been toppled.  Decederful wrapped her young friend in a suffocating embrace, kissing him fully on the lips.  The world spun around her, and, for a moment, she forgot her suffering at the hands of a monster.  For, in that moment, a bright light had chased out a very dark out of a corner of her mind.  She was free.

*      *      *

Fulguralis woke up, pain flaring through his body, racing down each limb like wildfire.  Grunting, he propped himself up into a seated position and took inventory of himself.  His robes were ripped, blood trickled down one arm, and his head throbbed as if used as a training dummy.  Yet he was not cold.

No, the platform where he sat was just as he remembered before Arthas had... Arthas!  Where is he?  Fulguralis jumped to his feet and spun around in a circle.  He immediately regretted the decision, as dizziness threatened to overwhelm him.  He was not in good shape.  

The Warlock was alone.  The platform where he stood was bathed in warm light.  It was almost so bright as to hurt Fulguralis's eyes.  Where were his friends?  Where was his wife?  There was a hole in his memory.  He recalled Terenas... wait, Terenas?  Terenas was dead?  How could that be?  They had done... done something.  

Fulguralis glanced towards the Frozen Throne.  It was once more a solid block of ice.  Whatever they'd done must have worked.  In fact, Fulguralis felt lighter already.  But he was tired, so tired.  The blood trickled beneath his robes, running down his legs to pool at his feet.  He was bleeding from an assortment of wounds.  He knew he needed to get them looked at, but he wasn't too concerned.  Thoughts came slowly to him, as it through a thick wall of fog.  

Where was his wife?

Fulguralis stumbled to the edge of the platform and looked down.  Bad idea.  Vertigo overcame him, and darkness danced at the edges of his vision.  He teetered, tottered, and felt himself falling forward.  It feels good to fly, he thought disjointedly. I'll just get some rest on the flight, and then I'll find her, he told himself with the air rushing around him and whipping his robes.  It's a bit chilly, a blanket would be nice.  Then the darkness overcame him, bubbling up and drowning his thoughts.  

The world went black.

Thursday, October 14, 2010

I Kissed A Raid And I Liked It ('Lock Update)

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We got our first chance to raid something last night. What with many of our addons still busted, and most of us feeling like we no longer know how to play our class, we decided to aim low and hit Ulduar up last night. We figured it was a good middle ground of non-faceroll and not too hard (also not requiring us to reset our LK ID).  Thus, I got two hours of very good practice in last night.

The first thing I noticed is that I do feel a little lost in my Affliction rotation right now.  Just enough has changed that it's throwing me off.  That, and the fact that my X-perl is broken, so I'm forced to go to the backup timers in Fortex, which aren't bad, just not what I'm used to.  Necrosis is also broken.  Those were two biggies for me.  The things I miss about Necrosis is just the convenience of the wheeled, pull out menus.  With demon summoning getting a built-in pull out, this isn't such a big deal.  However, I miss the all-in-one buttons for healthstones and soulstones.  I may just write up a macro for these when I get some time.  I'll pass it along if I do.  For X-perl, I loved the bigger personal debuffs with countdown numbers, plus I don't really like how the deault UI handles buffs and debuffs. 

Does anyone have a clever addon that deals with only these things and doesn't replace the raid frames?  I'm not altogether displeased with the out-of-box solution that Blizz provided, and the free colored flares are awesome for raid leading.  Made fight explanation a lot easier (i.e. you stand on the green flare, we'll stand on the blue flare, go team!).  Also, the role check is nice too.

Otherwise, overall I'm actually rather happy.  For the first time since Wrath dropped, it feels like they've made Affliction harder to play.  Not only are you juggling one more DoT (since you can chose both a Bane and a Curse), but you have decisions to make near the end of each mob.  Do you soul swap?  Do you drain soul?  Do you blow a shard to empower your drain soul?

On a single boss, the answer is easy: Drain Soul as usual.  Apart from adding BoA to the mix, your approach should really remain unchanged.  Under 25%, swap in DS for your Sbolt spam.  Make sure to keep your Shadow's Embrace up, but otherwise it's all DS.  When you can begin to anticipate a long "spam session", (that is: when your DoT refreshes are lining up so that you can spend an extended time not worrying about them) that's when it's a good time to blow a shard, empower your DS, and go to town.  I was getting huge numbers doing this, but it was rather difficult to weave in, and you really only get one shot at it on a typical raid boss due to the empower cooldown.  Thus, it's important to choose the spot wisely.

Soul Swap adds another interesting mechanic to trash and fights with adds.  Since I'm glyphed for it, it means that when I use it, I basically make a copy/paste of my DoTs instead of the default cut/paste.  Thus, it's a good idea for me, when a trash mob is close to dying, to make sure I get a Soul Swap in there (it is even if you're unglyphed, though you want to make sure the thing is going to die or suffer the wrath of a RL).  The length of time you "hold" the DoTs is longer than you'd think, and the cooldown is shorter than you'd think (at least how it felt to me), so it really seemed effective at keeping my DPS up on fights where I used to completely suck (read: Razorscale).  It's important to note that, if you're using a typical rotation, Soul Swap will only swap three spells: Corruption, BoA, and UA.  Therefore, I usually start right away with a CotE and Haunt, then get right into S-bolts.  It might even be advantageous (if you've got the AoE CotE) to pop elements on the last target to die so that you're not having to reapply it.  It's an interesting thought I'll have to play with some to get used to the range and such. 

I'm thinking about changing my starting salvo to work better with soul swap.  I found myself trying to get DoTs up on quick dying trash because, thereafter, I could soul swap and get three spells for the GCD of one.  It's a great trade.  Also, I think I want to get used to putting CotE and Haunt first, then follow with two s-bolts to get SE up, just to get in the habit of it.  That way, when I swap, I'll already be reaching for those buttons.  Hence, my starting rotation is working towards something like:


CotE - Haunt - SB - SB - BoA - Corr - UA - Refresh - Spam - Under 25% DS, empower at a good spot


For quick dying trash, I may just try to get my DoTs up first, I don't know.  The goal is to get comfortable with something, so I can spend less time staring at my debuff timers, and more time watching the fights.  I did get a chance to throw in some DSs when the boss was above 25%, and they didn't really seem as effective as shadowbolts.  The under 25% bonus really makes them worthwhile, plus the empowerment makes you see some really huge numbers (I think I got average crits around 30k!  Plus I was critting more than normal ticks).  I just used the recount data to analyze these things, so hardly anything concrete and scientific, but still, it's something.  My most significant sources or damage were my three main DoTs (mostly Corr) and Sbolts, as one would expect.


My damage output appeared pretty decent.  When comparing my normal position on the charts (running with roughly the same group of folks), I was pretty much in the same place: fighting for the top spot.  Mages, S-priests, even Hunters still looked pretty solid.  Ret Pallies got sucker punched it seems, though one of our resident ret pallies seemed to kick it into high gear near the end of the raid.  I think, perhaps, the class has just been made a bit more complicated.  He said he really had to work on being more precise with a rotation/priority systems.  I think I feel like my overall DPS might have been lower than normal, but also, we're hardly running at 100% efficiency at this stage of the game.  Learning is still an issue, so is getting my setup back to where I want it, so I'm not sure where that leaves me in the grand scheme of things.

I think Affliction is in good shape overall.  I worry that across the board we might all have gotten a slight nerf at 80, which may negatively effect raiding.  I'm hoping that the all the new spells and utilities help out.  I'm certainly enjoying mine.  Even on trash/add fights, my DPS is far more consistent, which is pure win.  Not having to worry about shards for things like summoning (both demonic and human), health stones, and soul stones is win as well.  I didn't get a chance to try out the addition of a Doomguard or Infernal yet, but they're on my bar (just had other things on the mind).

I plan to update my Affliction guides within the next week to reflect 4.0 changes.  I've already done some of the preliminary research that I need to do, and I wanted to pass along those links for those of you chomping at the bit.  For the 4.0.1 EJ Simulationcraft data, go here.  I will pull my new pawn values from here, and use that to figure out what the new stats mean to me.  Affliction is coming in a close second to Destro, so it looks like a good balance.  I'm more of the "affliction_drain" spec they have on there, if you look, but we've touched on the fact that I'm picking up things like S&F first because of the group utility it provides.  In my typical ten man group, it's useful.  You may decide otherwise.  Finally,  I've read that the pet comparison really hasn't changed all that much, though I haven't really seen the numbers to back it.  I need to read more of this thread here at EJ.  For now, I'm using my Felpup because he's my fave.  I think the Succubus is a few (like 50) DPS higher.  You should probably be using one of the two as Affliction. 

That's all for now!  I'm going to have to save up to 5k gold so I can buy 310% flight speed.  I'll probably just do a bunch of Argent dailies.  Especially the kill quest.  That'll help me get used to the new-ish rotation.  I also need to give my demo spec a run.  I'll be giving a look at that early next week as well.  I haven't even specced my DK yet.  Oh, and also, I'm missing all of my non-80 toons from my login screen.  The server still thinks I have 5 toons, but they don't show up.  Anyone else having this problem?  I'm thinking a ticket is in order...

Wednesday, October 13, 2010

Protection Paladin: 4.0.1 Spec & Glyphs

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Hey Gang!

So, the madness has finally arrived and once again Paladins have been thrown into a blender full of Hopes, Dreams and a dash of Fail. If you've been a paladin for more than just Wrath of the Lich King, what the Developers have done to us shouldn't surprise you in the least. Many of us logged on last night (8pm EST for us) when the servers came up to find all of our addons broken and the ground shaking (literally). I had huge notifications YOU ARE UNTALENTED! Well thanks Blizzard, let the whole world know that I suck... *mumbles* bastards *grumbles* jerkfaces....

Anyways...

I wanted to hit on a few major changes that Protection Paladins will experience for the first time logging into 4.0.1:WARNING: This is not at all an exhaustive list nor should everything that I put here be taken as "The Word" When I do some real raiding and get my grubby little hands on this stuff, I'll post about my findings.
  • We get a new resource called Holy Power (or as many people will probably refer to it as Holy Powah! and then proceed to do a ninja kick in the air HI YA!) This is acquired by using various spells (Mainly Crusader Strike) and using them choosing which ways you want to spend these Holy Powahs! You can have a total of Three at one time. From my poking around last night, it seems that if you want threat, you use it on your Shield of The Righteous. I'm in mostly ICC 10-man gear with Tier 10 stuffs and when I was getting three stacks of Holy Power, my Shield of the Righteous was hitting for around 9k. T'was yummy :-) You can also spend it on more survivability using Word of Glory which is a 0 mana costing heal that its potency scales with the stacks of Holy Power. Overall, it should add quite a bit of spice to our once extremely predictable rotation. R.I.P. 969 LONG LIVE 939?
  • Holy Shield is no longer part of our rotation. It is now a passive ability that procs off of our other abilities. It also has sluffed off the 8 charges that it used to for a straight % to block for the time that it's up. I'm going to guess it's unlimited blocking for that period of time?
  • Consecrate is an extremely mana expensive spell that we can't just use frivolously anymore. The cooldown is longer than it's on the ground so this means, that if you want to use it, use it wisely.
  • Avenger's Shield is now a High TPS ability. It still silences targets & still looks like Capt. America. The neat thing about this is that you can proc a free one every so often within your rotation. I believe that it's a chance off of a Talent Called Grand Crusader. Blizzard implemented a "Power Aura" like feature into the game. When you get your Avenger Shield Proc, it lights up like Christmas and Santa is yelling at you to MASH YOUR KEYS NAO! Best way to describe it is James Woods from Family Guy, "Oh! Piece of Candy! Oh, Piece of Candy! Oh! Piece of Candy!" I love it! Prot Pallies have never been a spec that worked around Procs. Really awesome stuff :-) I just hope that procs are for fun and are treated as a bonus not as a certainty or a requirement to live/ keep aggro on the Boss.  
  • Forbearance... I'm not even going to talk about this right now... It gives me a head ache. Something to think about though: some things that used to give Forbearance don't give it anymore, others are well... yeah. I'll make a post about this when I get all of the facts. *eyes twitch*
  • Sanctuary is now a Talent that gets us Crit Immune since we no longer have Defense as a Stat. Similar to Bear Druids. NO MORE DEFENSE! *Confetti*
There is so much to talk about but I really want to get into my spec that I chose for the moment.  I'm still working on the Lich King with my guild so I needed a practical spec for raiding. This is what I've come up with. I created this from wowtal.com.  PS: The "Use it ingame!" feature is pretty snazzy. I believe that it does a /run command and throws it at your toon's talent tree like a pie with out the whole messiness... and pie part. Damn it! I want Pie now!


This spec offers every TPS/DPS increase that I could get for level 80 plus some really nice survivability. A few key things about it: I've always felt that Divinity was pretty expensive (talent wise) for the lack of usefulness that you get out of it for Protection Paladins. Yeah, more healing on you is nice I guess but 3 Talents for 5%? Lame-o in my opinion. I'm going to see how often the Holy Power Proc off the other one works. If it seems to be pretty unnoticeable, I might switch my points over to Divinity but I wont be happy about it  /angry face. Other than Hammer of Justice (which, the more I'm thinking about it, I might go back and spec into it so that I can take care of the Val'kyr's), I took the remaining Talents in Prot. They all seem extremely useful and I'm extremely excited about that. What I'm really liking about our tree is that it actually does offer some bits of flavor. You can invest one talent point here to dig deeper there sorta thing.  
The Glyphs I chose are specifically for the LichVal'kyr duty after the Lich King is safely dropped off at the pool (aka our Druid picks his ass up). I need to Daze them giving our DPS more time to burn them down. Hammer & Shield of the Righteous are mainly just straight 10% Damage increase so why not. Seal of Truth is for our Expertise Cap. I've also found that as long as you're under the Hard Expertise cap (52 Expertise I believe), this is actually a pretty decent threat increase. The Minor Glyphs are pretty much SAVE 50% on your favorite Spells! Redeem this coupon every time you cast them. See your Local Paladin Trainer for Details. Other rules my apply. Prices on glyphs my vary from server to server. If you are unhappy with the minor glyph options, that sucks because you can't get anything else...

In conclusion, everything that I've just told you is subject to change at any time and as I'm writing this right now, I'm finding stuff that I didn't know before. I will continue to do research and find the most optimal spec for me and what I'm currently working on. Once we get the LK down, I'll be switching my gears towards a leveling spec and 5-mans. If you have comments, suggestions, flames, or anything that's on your mind about Prot Pallies, PLEASE LET ME KNOW! ALL CAPS CAUSE I'M FOR SERIOUS! I love to know what you have experienced thus far in game, Beta, or PTR. All of it! My brain feeds off of this stuff! You don't want my brain to shrivel & die do you? *Focuses pure guilt into your hearts!*

For further information and much more in-depth Theorycrafting, please head over to my favorite resource site: Maintankadin. This link is the one that the main theorycrafter, Theck, is creating just for 4.0 purposes. It's ultra mega nerdy and it's just the way I like it! <3 Theck!

<3 Your Friendly Neighborhood Fuubaar