Showing posts with label Expansion. Show all posts
Showing posts with label Expansion. Show all posts

Monday, December 3, 2012

90!

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Okay, so Ful is getting his groove back. At least a little. I put in a pretty solid session Saturday that I think lasted about twelve hours. I've not done one of those in a long time (read: since last expansion probably). It wasn't really planned, just sort of worked out that way. Basically did all of level 90 in one sitting.

It was one of those things where you start playing, knock out some quests, and then go clean something. Then sit back down, knock out some more quests, go get some food. Then more questing and... maybe I should do something else. But wait! 50%! At this point I can totally get to 60%, just to be over halfway. Two hours later... 80%! Might as well finish it off now. So I did. Dinged for the final time this expansion sometime around 1AM Saturday night, server time.

Here's a list of my initial post-ding thoughts (keep in mind I was pretty tired):
  • I have never been so glad to fly in my life. The zones seem to get progressively rockier (?), encouraging flying over riding. I suppose that makes sense.
  • I finally got to turn in a lot of quests that had been cluttering my bags, waiting for me to have access to places like the Seat of Knowledge. That felt wonderful.
  • The stream of refugees into the Vale was pretty neat. It nearly coincided with my final ding (I was two quest turn-ins away), so I almost felt a be emotional. Not that a Warlock would cop to having anything resembling emotions.
  • I'm still going to finish the quests to get Pandarian Loremaster. It's nice that these give you the same rep you're going to need from dailies.
  • Moving without interrupting casting is pretty neat. There are a whole bunch of habits I need to overcome now to make the most of things. Having grown used to being a damage turret for the last five-ish years, it's amazing now my thought I hadn't realized I give to where I stand when I pull. Now I can readjust without ruining my rotation. Totally an odd feeling, but not in a bad way. It's sort of like, oh yeah, I wasn't just interrupted by the stupid yank... the spell went off!
  • I'm doing a few dailies, but I've not developed a cohesive plan yet. I'd like to cap out my profs first, I think, and focus on raid gearing last. With my current status as "last sub off the bench," I'm not too worried about it. I should probably try to get LFR ilevel just to preclude any complaints should I be brought in.
Anyway, that's all for today. I'm excited about being at the level needed to help out. I missed some of the more social aspects of MMO gaming. Hopefully I can derp my way to some adequate gear and help out somewhere. I wouldn't consider myself back on the horse completely, but I'm partially in the saddle.

Monday, October 29, 2012

87... and Cooking.

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These are really inspiring post titles, I know. The generic nature of the content seems to merit a numeric title in my mind. That, and it's a not-so-subtle reminder that I'm totally behind. It's by choice, so I'm not totally angsty about it. In fact, it's been a nice flip-side for me. Instead of rushing to try to understand everything and then provide good information here... I'm sort of learning from y'all. I definitely appreciate all the commentors who have been stopping by.

So as the title indicates, I hit 87 over the weekend. I was actually able to do a good amount of leveling, and I'm almost halfway to 88. I'm doing a lot of work with the farm folk right now, and some young Pandarian girl is following me around exclaiming about all of the neat things. The Warlock in me wants to shard her.

Or is it "orb" her now that I'm a vampire warlock?

Joking aside, the leveling process continues to be fun. They've done a good job. Even going as slowly as I've been going has been engaging. Seems like the right amount of story to me.

Here's another question perhaps you guys can help me with. What's up with cooking leveling? Do you only run into the trainer later? I have all these cooking ingredients but can't find any recipes. I generally like to simply level my stuff as I go, making use of drops and what-have-you. I have all these items marked "cooking ingredients" filling up my bag... but no recipes to utilize them. Without doing a whole bunch of research, I simply looked up a trainer and he/she/it seemed to be someplace I'd not discovered yet. Anyone else have this issue during their initial leveling journey?

Wednesday, October 24, 2012

86.75: A Balancing Act

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Yep, crawling along. Do you ever experience the phenomenon where you have an hour or so "blocked off" in your mind for gaming. I tell myself, "Okay, I'm going to give task X until 11, then I'm going to play some WoW." The problem isn't with task X, it's Y and Z that pop up and interrupt X. Then, all of a sudden it's 11 and X hasn't even gotten started.

This keeps happening to me. Football is over for me, so a bunch of time has been freed up. However, all the other crap I put off during the season is also vying for the same time. And, with the last couple of months I've had, stuff isn't exactly organized. Generally, I'm great with lists. Right now, I have lists of lists. It's ridiculous.

Gaming, at best, is a balancing act as far as hobbies go. You could always play more. And right now my sense of balance is all topsy-turvy, but not in a horrible way. It's not all been bad things. There have been a lot of good interruptions. Like unexpected family visits. Friends stopping by to say "hi." That sort of thing.

Inevitably, in the above situation, I end up actually logging on at 11:30 with the intention to play for a half hour. As soon as the pixels load, I notice that like three or four friends are on, and I have to say hello. Generally at least one of them has a proper topic of conversation (the others are all raiding), so I end up chatting. And circling Dalaran Stormwind.

And then my time is up. I needs mah beauty sleep.

Last night I completed three quests (I'd picked them up where I logged off, so they were locked and loaded so-to-speak), one pet battle, a bag cleaning run, a repair, five tailoring levels, five enchanting levels, trained those both up, and finished with the cooking and fishing dailies (they were right there). I was chatting the whole time.

Now, that's pretty productive, but if you notice, the actual amount of straight experience gained is not massive. Such has been my problem. I like to do all the things and a half hour just isn't enough. Or maybe it is, if you're okay with achieving the "server last to 90" achievement. (I wonder how they could implement such a thing).

I've decided I'm okay with it. Before, I've always been one of the first to be ready to raid. This time, I'm just going to saunter on in several months from now. I'll probably catch up in boss kills to the rest of y'all in like a week (You know, with the nerfs and all. Because there will be nerfs). Then you are all going to be super-indignant. But only Paladins are allowed to relish in the righteous fury. Just sayin'.

Thursday, October 11, 2012

Ding! 86!

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I know, I know. Everyone else is posting their level 90 screenies. I'm cackling at my title because I just hit 86 last nighit. Like I said, slooooowlock.

This isn't to say I'm not completely enjoying myself, because I am. I've added the SB+SS move to my playbook now, and pretty much use that as my opener everywhere fine DoTs are flung. I pop Elements and then hit MG and the life just leeches away. I always imagine the scene from Indiana Jones and the Last Crusade. "He chose... poorly."

Here's a question you can help me with, dear readers. What is the best way you've found so far to capture pets in pet battles? BBB was writing the other day about a pet whose attack leaves the baddy at 1HP. Good stuff there. Are there any other clever ways?

Here's the thing. I like pet battles. I want to capture more pets. Sometimes, I also just want to kill things. Killing things is fun. Capturing is sort of a pain. I feel like I have to do it right now, when the pets are the right level, or later when I come back I'll just be one-shotting everything (or, if I put a lower pet out, it will get one-shotted).

In addition, do you guys know of an addon that will highlight pets on your mini-map that you do NOT have. I have a hard time remembering which ones I've captured. When I'm flying over them, I mouse over and try to think, but would love an addon that does this for me.

Anyway, that's all for now. Thanks in advance for the advice!

Monday, October 8, 2012

SB + SS is Pretty Awesome

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One of the biggest complaints for Aff'locks everywhere has been the perpetual lack of burst damage. Trash was the bane of our existence for so long. To some extent, I think many of us old 'locks have simple grown used to the deficiency over the years.

In MoP, it is very apparent that Blizz has attempted to address the issue, and I think they've done a felling good job. I continue to be impressed with a vast majority of the design decisions. Doubly so because my faith had taken a pretty solid shot with Cataclysm. MoP is almost a complete 180. Where before I feel like every decision fell flat, now I feel like they're knocking 'em out of the park.

The title pretty much says it all. Thanks to a comment from my article last week, I remembered the new Soulburn + Soul Swap combo. Pretty awesome. Gets DoTs up right away and you can get straight to bursting. I may even dump my SS glyph, since I'm more likely to use SS this way now.

If you're looking for higher level, hard hitting journalism, check out Amijade  I liked today's article on Kil'jaeden's Cunning. Good stuff. I'm SO not there. Still 85. Shameful, I know, but I'm having fun. That's what counts.

Also, still addicted to PokeWoW, but I have forced myself to intersperse some leveling. Both are fun. What's a 'lock to do?!

Thursday, October 4, 2012

Slowlock

12 comments
I told you things might be wonky around here for a bit. It's been a little over a week since my "Day One" in MoP post. You'd think I might be 90 by now, have some good advice, yadda yadda. Nope, still 85. Alllllmost 86. Just last night I finally found the last of the trainers I needed to unlock levelling with all secondary professions. I also discovered pet battles. So, yeah, guess what I did last night.

Like everyone else, I find the pet battles supremely addictive. It doesn't help that I've not had any long stretches of time to play yet. The good news is that there's plenty to do, even on a hop-on/hop-off type of play schedule. Pet battles are perfect for that niche.

I will try to impart some Warlocky wisdom. Y'all have probably figured all of this out already, but I'm starting to settle into my "rotation." Obviously, leveling is going to be a different animal than raiding, so keep in mind I'm only leveling right now. Here's what I'm hitting:

Corr > UA > Haunt > Elements > MG > Fel Fire > Drain Soul.

MG is my filler. I use FF to get out of channeling and swap quickly to DS. It seems pretty effective, and refreshes those two main DoTs. I don't have to repeat a lot, because things are dead. I'm sure that will change as I level.

The big omission to this rotation is Agony. I'm not using it on this quick-dying stuff. I think that makes sense. When something lives longer, I tend to squeeze it in just before MG. Generally that's because I'm like "Oh crap, this is going to take longer to die... let's us Agony."

We used to always lead off with Shadow Bolts to set up the debuff before dotting. With no bolts, this is no longer a concern. I always liked leading with my instants anyway, so I'd throw Agony/Corr first, I think. For longer fights, I've not decided if I'll use FF for all refreshes, or just to swap at the DS 25% health point. Anyone have data for that?

So, yeah. Slow Aff'lock is slow. I'm hoping this weekend is a bit more mundane and I can get some good time in. We'll see.

Wednesday, September 26, 2012

MoP Night One

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Completely unoriginal title, I know. Everyone else is likely recounting how they did The Dew all night and blitzed to levels uncounted. SO MANY LEVELS. Like a fighter jet made of biceps.

I derped around for about an hour. Went something like this...

First time logging into a new server? Oh yeah, all my local macros are gone. Exit, copy paste, reload. Ah, there they are. Hmm... things still look like crap.

Logout, check "out of date" box (WHY WON'T YOU JUST STAY CHECKED), reload.

Forgot this. Reload.

Forgot that. Reload.

Why is the bar not moving? Alt-F4. Alt-F4. Alt-F4 MOTHA.... screw it, Ctrl-Alt-Del. Task manager, Click-click-click.

Re-login. Hmm, let's uncheck this, and that. Nope, still not loading.

Task manager, Click-click-click.

Re-login. Don't need that or this. Uncheck, uncheck.

Ah, there we go. This doesn't look half bad. What am I again? Right, Warlock. Let's make these bars pretty. Ooh! A quest... Anduin?! Noooooo!

Crap, it's midnight. I gotta work tomorrow. *sigh* Exit game...

So yeah, my first night was a typical first night with a patch. More time spent getting things set up than actual playing. Maybe tonight I'll actually kill things.

Tuesday, September 25, 2012

Realm Transfer

5 comments
What did I do last night in preparation for MoP? Realm transfer. That's right. I got my butt off of Lothar and onto Alexstrasza. Stuff happened, and I decided to leave before things got awkward, and try my luck with a new guild. It helps that I have family in this other guy (and I'd been wanting to try to raid with them for a while now). We'll see how it goes.

Originally, I was planning to take today off and spend time with the game. Unfortunately, my life took an abrupt right turn in the last month. One of the contributing factors is that my mother was diagnosed with breast cancer. She's having surgery this Thursday, so that's where my day off went. Gotta have priorities, right?

This is the time of year when I'm busy coaching high school football, so even without the added complication of a serious family illness, my playing time is limited. Thus, I'm probably going to be way, way behind the rest of you when it comes to experiencing the expansion. I'm just going to pretend that everyone else is equally slow (some undoubtedly are), so if you are reading, feeling like, "that is so last month," be kind, rewind, and re-enjoy the moment with me.

Incidentally, October is breast cancer awareness month in the US. Consider me aware.

Here's your tidbit if you're a woman. They caught my mom's cancer as part of that whole "cold smush" (as we sometimes call it) routine procedure. It's "stage 0" which is as early as you can get. It's also very slow growing, so we're in great shape. The point here is DO NOT NEGLECT REGULAR HEALTH CHECK UPS. That's your service message of the day. Cuz, like, seriously... cancer sucks.

Happy Panda-ing. Sorry to be Buzz Killington today with the srs bzns, but it explains why I'm sort of out to lunch when it comes to keeping up with an informative and entertaining blog. Also, I thought it would be helpful to know that the realm transfer went smoothly, so if you're on my new realm, feel free to say "hi."

Friday, August 24, 2012

The Big Patch

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It's Friday, thank the Light. This week has been arduous to say the least. I'm sure, like me, you're anxious to kick off your weekend. I won't keep you long, just a few quick thoughts to throw in that empty lunch pail.

There's a big patch coming. I've done zero preparation for it. None. Exactly like the amount of sex allowed in the Champagne Room. So I really have no advice to offer.

That's not true. Here's something. Wanna do something crazy? Go into a giant patch blind.

It could be beneficial. You'll have to figure stuff out on your own. You will form your own, unbiased opinions. THEN take to the webz. See what you got wrong, what you nailed. That's what I plan to do next week.

That's also why I tagged a recent 'locky post by Saga. It appears, via quick surface skim, that this is a great summary of the Warlock changes. I'm tagging it here with plans to revisit it once I've had my own experiences. If you simply can't wait (maybe you need to be ready for a raid or something), I'd recommend checking it out.

In other, unrelated news, I've still been playing a lot of LoL. I'm pretty deadly on Morgana, and I've been working on Miss Fortune to round out my skills. My mindset is better suited for ranged champions (I'll work on melee at some point), so I wanted to have a solid AP and AD champion that I was comfortable with. The higher you get in level, the more important a balanced team seems to be.

I also got the chance to play a bit on Twisted Fate. I'll be honest, his similarity to Gambit drew me in. I was not disappointed. He doesn't have the same creole accident, but he is a lot of fun. Pretty challenging, too. I'm tempted to buy him, but really I should be saving my IP. At least, I think I should.

Friday is almost over! Here's hoping to a fun, lazy weekend before the Big Patch.

Tuesday, August 21, 2012

What Will Be Left?

6 comments
Short post today. I have a few ill-formed thoughts to get off my chest. They're responses to recent reading, in general. That is to say, this stuff is everywhere. No one particular article is causing this reaction. In fact, I suspect it is in the deluge itself that we will find my spark of motivation.

I can't help but read yet another article about what to expect in MoP without asking: "What will be left?" I've been doing this blogging thing for a good handful of years now. I started in TBC. This will be my, what, third expansion? Yeah, that sounds about right. And I swear that I've never seen such extensive pre-expansion coverage.

I'm not saying this is a bad thing. I'm not saying it's a particularly good thing, either. I've always refused to blog about things that might happen, preferring instead to apply my brain only when something makes it live. Again, I'm not saying this is the right way to be, it's just how I've been. It's hard for me to get amped about "maybes." My heart has been broken by devs too often in the past. I'm a cautious lover.

Again, I ask, "What will be left?" When I break my self-imposed silence? When I'm ready to dig in? When I find the familiar comfort of commitment?

The answer, staring back at me in each of these pre-x-pac articles, is nothing. It will all have been covered. No stone unturned, as they say.

Especially warlocks. There are some wonderful new bloggers. The coverage is much, much better than when I showed up in TBC (or at least it seems that way... maybe I've just learned where to look). What's more, warlocks have been so starved for changes to discuss over the last expansion, they can't help but devour all of the new information. We've had nothing to talk about for so long. Is it any wonder there will only be rehashing left when the changes go live?

I don't think it'll stop me from rehashing. In fact, I'll probably pretend like it's all new to me because, honestly, it is. Not only do I not write about potential changes, I don't really read about them as well. I skim. I get the general idea, but I don't let it close to my heart. If I seem clueless when this stuff drops, it's probably because I am.

In other, semi-related news, I liked the cinematic. There has been a lot of criticism leveled at it, but I think it was perfect. Very "Orcs and Humans," which I think is a promising direction in which to head. Oh yeah, and toss in a panda.

Sure, I wouldn't have minded a dragon-elf-in-metal-bikini tease. Or maybe even some Jaina Proudmoore tears face time. Perhaps it's misogynistic of me (or maybe I've been reading too much Rivs), but women generally make things more fun. Take that as you will.

I find myself a bit glad they didn't try to go with some big baddy. I know it makes for a more focused expansion when you have a meanie to fix in your sights. Personally, I thought Deathwing fell flat because the Lich King was such a great villain. Sure, I mean, Deathwing was cool... but how do you top Arthas? If you're a fan of Warcraft (in general, not just WoW), the LK was the ultimate bad guy. Blizz can pull old gods out of hat, spawn a flight of evil dragons, take us to a cosmic alternate realm of demons... it won't top the LK. Arthas was one of us. Anything else is just impersonal.

Maybe if Jaina went evil now and we could kill her...

Monday, May 21, 2012

Some Random Thoughts

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In what's becoming somewhat of a trend during the pre-expansion lull, my Monday will once again be the home of some random recaps from the weekend. I have some Diablo thoughts to share. I want to link to a bit of warlockery from the great Cynwise. I've not played TOR due to Diablo, so, um, nothing there. Sorry TOR. I'll be back once I bring my glass of ice water all the way through hell, which I'm suspecting a max-level monk will be able to do. I'm pretty sure that's how Diablo ends: a triumphant character, holding aloft a sweating glass of clear beverage whilst hordes of demons swoon and slobber at the sides. "In the land of the thirsty..."

Anyway, Diablo. Yeah, I wanted to share a bit about my playstyle. I've mentioned that I rolled a monk. Basically, every time I level, I've been trying the new skills I get. After somewhere around 17 levels, I find myself gravitating toward a certain playstyle and speccing to match it. I like to use the charge ability (I forget its name, it's on the 2 button) to zip in, and then unleash holy hell. I've been using sweeping strikes, as I feel like that hits everything around me the best. I also use the fiery roundhouse kick (at least that's what I count it) as my secondary ability. I have the heal on 1 (with AoE rune) and the suck-everyone-in-and-explode on 3. Though, for 3, I just got the run-around-like-the-flash-with-fists, which is vying for usage. The main perk with that one is that you go immune to damage for a few seconds. Great "oh shit" button.

Since I'm mixing it up in melee, I generally try to bring a ranged companion. Right now, it's the Scoundrel that's picking off the stragglers. Also, his blatantly loot whoring makes me laugh. The Templar is just too dull.

[Insert flashy game transition here]

I have two links I wanted to share, warlock related. I didn't have enough to say to make a full post, so I'm tacking them on here random-style.

First, Cynwise wraps up his wonderful series with a surprisingly hopeful post concerning the future of warlockery. I guess it shouldn't be surprising. Still, halting the downward slide of the class I love is no easy task. Cynwise has laid out a solid, logical path, but will the devs take it? Initial forays by 'locks into the beta (myself included) see good signs. Only release will tell the true tale, but there are definitely things to look forward to. I wanted to link and thank Cynwise for his exhaustive look into 'locks. Really great stuff.

Second, I wanted to link a new (to me at least) warlock blog. Amijade the Warlock posts over at warlockery.com. Immediate shards should be given for the site name. Furthermore, seems to be good content over there, and I mentioned that I was on the lookout for new souls as part of the whole NBI thing. This is the first warlock-specific blog I've seen. Thanks to Rivs for pointing it out. Amijade, consider yourself /followed.

That's all for today. Hope your Monday is overrun with zombies. (That would be an improvement on most Mondays, right? Especially if you're in the firearms business.)

Monday, April 23, 2012

Weekend Update

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I'm feeling a Weekend Update style post today. Unusual for me, I know, but I've got some more random thoughts. My gaming time has been limited as I work hard to get some new fiction releases out over at my author site, but I've been squeezing it in. Makes for a wonderful break after editing a couple chapters.

First off, Beta update. There is none. I didn't Beta at all over the weekend, despite auspicious plans to the contrary. I mean, I wanted to hang with Poneria, but just couldn't bring myself to log in. This is why generally in the past I've not signed up for betas. It's hard for me to get motivated to spend time on something that's going to be reset and then I'm going to have to do it all over again. It was great to log in, respec, spend some time on a dummy. Also wonderful to check out the new character creation options for pandas, but after that... I don't think I really want to level or do anything of substance. Part of the joy of a fresh expansion is experiencing that new content for the first time. Do I want to ruin that?

So I'm not sure if I'll get back into the beta. I may want to muck around with the Demo rotation a bit, just to see what I think. I may just try to travel to one of the new areas just to see how to get there (but not start questing). I could always transfer over my DK and give PvP a shot, too.

One good take-away, sort of on the heels of what I posted about the Affliction rotation last week: the new rotation apparently made an impression on me. I logged in Friday night to raid in non-beta WoW and felt a bit sad that I didn't have the new setup. I was back to clunky old Catalocky. I didn't spend all that much time with the new rotation, but already it felt smoother than what we've been stuck with for the last year or so. That's a good sign of things to come, I think. Stokes my excitement, which is a good thing. I would love to feel reinvigorated on my 'lock in MoP.

In other, sorta-beta, news: I have not beta'ed Diablo III. Was that sign-up automatic with the year pass, too? If not, then I didn't sign up. Still, one of my buddies at work got into the beta. He played it with his main squeeze, co-op style, last weekend. Had a lot of good things to report. Since Fuu has somewhat fallen off the MMO horse, a solid co-op may be just what the doctor ordered. As such, I'm really looking forward to the game (even though it wasn't a deciding factor for choosing the year pass... sort of like "why not?"). Unexpected good surprises are, um, unexpectedly good?

That meme probable needs to die, doesn't it?

Finally, I'll touch on TOR. My activity there mostly amounts to PvP'ing. I snagged Battlemaster this weekend, which is something of an achievement, though I fear it doesn't mean as much now. Still, I continue to enjoy the PvP side of TOR. Something of a surprise to me, post 1.2 patch, is a renewed interest in alts. With the addition of the Legacy system, I find myself more inclined to progress the other classes to level 30 in order to add them to my family tree and get the perks. In particular, I love the idea that my buff gets enhanced by each different classed level 30 toon. It's provided an unanticipated bout of altitis, something I don't normally suffer from.

We'll see how long it lasts once DIII drops. I could see that eating up a lot of time if my wife is amenable. The couple that plays together, stays together, right? Or, I could adopt a more Lannister-esque approach: The things I do for love.

/push

Friday, April 20, 2012

Beta Warlockery Thoughts

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Real thoughts this time. I actually got the beta to download and run! O, frabjous day, callooh callay! Which is what I exclaimed right after my mouse went snicker-snack through the character creation screen. I created a Panderen Monk first, of course. Spawned in to about a million other pandas. And that's not even exaggerating (much). One wonders how anybody was left on the live servers...

I only hung around the starting area for about five minutes. It was fun. Jumping was cool. Animations were smooth. I just didn't want to level with the throng. Might save it for a month after release or something.

Instead, I immediately logged out and worked on transferring my warlock over. It was simple, and I was able to log into him within ten minutes, easily. I noticed one problem right off-the-bat. While I was snicker-snacking above, I used my name for my panda. Thus, the real Fulguralis was flagged for a name change. I found this hilarious, so I changed it to Fulgularious.

Poneria, here's where you want to pay attention. I rolled both toons on Lost Isles. I searched for you, even stalked twitter a bit, but I don't think you were beta'ing. However, I am on that server now, should all and sundry wish to find me. I would have hollered more last night into the void, but it was swiftly approaching bed time. I didn't want to coerce anyone on, only to peace out when they showed up.

Anyhoo, I imagine I'll be on randomly in the next several weeks or so. Probably mostly this weekend. We'll see. I don't have any majestic plans, just wanted to poke around a bit. If I get to say "hi" to folks in addition, well that's just bonus.

Apart from just getting everything running, I did spend some time speccing my 'lock and playing with spells. I even got in some quality time with a dummy, though I was surrounded by those same million people that were in the panda zone. I swear they were following me around. Adoring, probably.

The good news is that I think the changes make the Affliction rotation more elegant. That is, there seemed to be less clunk than the current iteration. I like most of the changes, though I hardly delved deep. An AoE drain life is pretty awesome. Malefic Grasp feels burstier since damage starts right away. From a flavor perspective, I suppose I like it more than Shadow Bolt. Spells seemed to mesh together well, and I felt like I had fewer buttons to press (which is a good thing... fewer chunks as Cynwise might say).

I still think there were areas that could be polished. For instance, I choose Doom to replace Corruption (just to see) and I don't think Soul Swap flung it around appropriately. That is, I think it dropped off one of the targets, which Corruption never did... so that would seem like a flaw if it's meant to be used in place of Corr.

I had to check out the different pets. I'm not sure how I feel about Observer vs. Felpup. I like that each demon seems to have a signature ability that you're suppose to activate. Makes them seem more integrated.

I have no idea what they're trying to do with soul shards. It seemed like haunt cost a shard (though I didn't see that in the tooltip). In addition, nightfall gains shards back (since we have no more s-bolt). I seemed to be regaining shards far faster than I could use them. Probably should have used more Soulfires or something. I don't know. Again, see aforementioned delving depth. The skinny here is that I hope they aren't done with the system. I think it needs more options or something. Just doesn't feel quite finished.

All in all, though, it was a pretty positive little test session. I'm not going to hang my hat on any one thing in particular, since I assume it's all in a state of flux. The good news is that the underlying ideas seem sound. Affliction hasn't take a right turn off into the Arcane Mage weeds or anything.

I was all right with the pandas too. The one I made had orange-ish patches around his eyes. I kept calling him ULTIMATE WARRIOR PANDA. It made me cackle. Now, if they only add feathered 80's hair options...

Monday, April 16, 2012

MoP Beta Thoughts

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If you're looking for real thoughts, you probably want to go someplace else. Yes, I got a beta. No, I haven't tried anything out. Why? Probably because I can't get the felling thing to run.

Here's a quick recap of what I did. Got the email. Manually went to my Battle.net account (because you know you can't trust email links, no matter how official they look). Clicked on the appropriate areas to let me download the client. Download started, and I left for work.

When I came home, my computer was stuck on a pre-boot screen. It informed me that Windows could not start because the installation device (my solid state drive) could not be found. I had a mini-flail fest inside of my soul, where I swiftly imagined the worst for my big rig. Fortunately, I just had to do a hard reset, forcing a power off (not the reset button mind you, that just stuck me in a not-working loop), and restarting everything.

After I got to my familiar desktop, my eyes quickly strayed to the shiny, new MoP beta icon. Of its own accord, the mouse traversed the background pixels and clicked on pandas. Pandas have that effect on mice. A notice telling me that "setup files were being updated" popped, and I began to get excited. Surely, my beta adventure was launching.

But it got stuck. I stopped about 75% of the way through, green bar unmoving. I stared, made a sandwich, took a bathroom break, cleaned the kitchen, pet the giant rabbit, took another bathroom break (I was excited, mind you), settled in and out of the chair several times... nothing. No movement. So I did what every rational being would do: I clicked the "x" and went and played SWTOR.

(Okay, maybe only those with a lightsaber fetish would make the same choice.)

(That should get me some interesting search hits.)

Last night, I attempted to uninstall the beta. My plan is to start fresh this evening and give it another (fully attended) try. The uninstall went okay, though it threw some errors about files it couldn't find. Probably the same ones that were preventing me from a pandariffic experience. We'll see.

It's a beta, so I can't be too upset. Still, one does not wish to play tech support to log onto a game and play more tech support (in the form of a beta tester, no matter how fun said tech support may be). I wonder, is this the sort of bug I should report? Or is it likely something so specific to my setup that Blizz wouldn't pay attention? Where does one report bugs when not able to launch even the MoP client?

At the very least, I wanted to relay my experiences in the spirit of full disclosure. Hopefully, if anyone else is experiencing the same frustration, we can band together and start a pandaless support group. If nothing else, this further explains the lack of beta thoughts from this blogger.

Friday, March 23, 2012

No Beta

7 comments
No, I didn't get a beta invite. At least not yet. I'm stuck reading from the sidelines with most everyone else.Which also means that I have no answers... only questions. Questions I've not seen adequate answers to (though, admittedly, I may just not have looked hard enough). In random-stream-of-consciousness style, here's the list of questions running through my brain. Feel free to answer in comments with exposition or linkies, whatever's clever.
  • What's up with new Warlock pets? Seriously, just caught some pics today, are all those talents going to be in the demo tree?
  • While we're on that thought, has anyone seen anything about Affliction Warlocks? Specifically, wtf we're going to do with soul shards now? I mean new information here. I remember what they said back in the day, but has anything actually been implemented? Or are we all just going Demo this x-pac because they're going to make it too awesome not to?
  • AoE Loot. Fuck yeah. (Pardon my demonic, but it is warranted in this case. Also, there is no question here. It just needed to be said.)
  • When does Diablo come out again? Seriously, I thought this was announced but it was promptly driven from my brain. May 15th, right?
  • Is Pandaria really that pretty? I've seen some raving-lunatic-like pronunciations. How much can they really do with this ancient engine? I don't mean this to sound as negative as it sounds, but I guess I just have a hard time believing the OMG IT'S SO BEAUTIFUL crowd. Like, maybe I'm just jealous. Green is a good color of me.
  • GREEN FIRE. (Sorry, spontaneous combustion happens.)
  • Going back to the pets... am I in danger of not using my felpup? Floaty eye =/= felpup. Just sayin'. 
  • Can we, instead, get a felpup update with little bits of mage stuck in its teeth?
Okay, I'm just getting silly now. It's Friday. Brain wants to go to lunch. This will have to be it for now. Feel free to add your own questions (if you're not in the beta) or answer them (if you are or are just well-informed).

Monday, March 19, 2012

MoP NDA Lifted

4 comments
The flood gates have opened and Pandas are pouring forth in a furry tide of information. I've not had a chance to review much yet, but wanted to link over to a well-organized post at ZAM. They have links to most of the highlights. There is a lot that sounds really cool. But, then again, Cataclysm sounded really cool, too (and was at the start, to be fair... it just petered out for me). I remain, still, cautiously optimistic... though I'd really love to see Aff'locks given some love for once. Demo and Destro have gotten all the new shit (so far, from what I've read), while we're stuck in the mud. I know we're badass and in a cool place, but is it too much to ask for some breadcrumbs? Maybe I've just missed them. If so, show me the way!

Everyone seems to be doing "things to get excited about posts," so I won't bore you with more of the same. To me, the biggest "thing to get excited about" is the fact that this patch seems like serious business. There's a lot going on. It doesn't look like they're phoning this one in.

Now, if we could only get green fire... right Poneria?

Tuesday, November 1, 2011

This Warlock's Bit On Specs

2 comments
The hot topic seems to be speculation on the future of warlock talents.  WoW Insider has a Blood Pact article.  Our dear old warlocky friend Saresa has reappeared from the nether to weigh in on the issue.  And Flora-Grimm threw a nice piece up as well.  They're all worth a read for those 'locks out that that like to keep up with the Gul'dans.

I, on the other hand, am content to wait and see.  I've always held off on pre-patch, pre-expansion speculation simply because you never know what's going to actually make it live.  I figure that right now they only have the general concepts in mind, so it's worth it to look at those. 

I find myself more on Flora's side than Sar's.  In general, I believe the great Theorycrafters That Be will always distill things down to a handful of "cookie cutter" specs.  The choices we had before were only choices if you didn't desire to play optimally.  Or, at worst, simply confusing to most players.  In general, I've liked the trend Cataclysm started with simpler trees and clearer choices.  The proposal that's out there now seems the next logical step.

However, I have my bouts of nostalgia too.  I used to feel important back in the day.  A mediator seemed necessary to comb through EJ articles and distill the advice into digestible chunks for the casual player.  I really think blogs added value in understanding for most people (it's certainly why I started reading blogs, and what I hoped to provide).  These days, I just don't find it as needed.  A lot of that is because I think speccing is simply easier to understand.  You don't need gobs of math and a fine toothed comb.  It used to be hard to hold an entire spec in your head and really get the feel of it.  It was a challenge.  And that challenge is being whittled down.  Perhaps that's a bad thing, perhaps not.  I suppose that's up to the individual player.

Still, I think there's one major flaw that Saresa would point out in Flora's post, and that's the knee-jerk assessment of the potential of green fire.  I mean, c'mon!  It's green fire! Of course it's better than plain old normal mage fire.  Geeze.

Wednesday, October 26, 2011

QotD: Are You Taking The Year Sub?

17 comments
There have been some good comments on my initial thoughts post the other day, some of them regarding the "Year Sub" deal Blizz is offering.  Mostly, I've seen folks talking about the motivations behind the deal, what it means, why they're doing it, etc... but not whether or not the writers are going to actually take it.  So I wanted to open it up... irregardless of the reasons behind the deal, are you taking the sub?

I probably will.  I've not interrupted my WoW service for, what, four years now?  What's one more.  And I get a free game to boot.  I wasn't planning to play Diablo (just have never really gotten into the series), but why not?  I've paid my way through content lulls before, so that doesn't really scare me.  I mean, how would it be any worse than any other summer right before an expansion?  Besides, there's still plenty that my guild has left to do.

On the flip side, if I wasn't able to play with all my friends, I might have second thoughts.  I suppose I could analyze it and worry that this means Blizz is going to completely ignore WoW until the xpac comes out, effectively creating the worst lull we've ever weathered.  It could well mean that I'm paying for sub-par customer service.

Let's be honest, though.  Hasn't Blizz always sort of set the standard.  Haven't they been above average consistently?  So even if they were to drop, might it be merely to "average," which is still pretty decent.  I guess my overriding feeling is: How bad could it get?  Seriously.  Toss the ethics or theories aside for a moment.  How bad would it be for you, personally, in your chosen game-play style.

I would wager there are two sorts of folks.  The kind that will cancel and re-sub as they feel the content merits, and the kind that simply pay another monthly bill and don't think of it too much.  I'm more of the latter.  Does this really affect my type of player?  Is it really enough of an enticement for the former type to give up their autonomy?  I wonder how many people it will swing.

Let me know what you think... not about why they're doing this, but rather, if taken on face value, who this is for.  Who will it sway?  Who will it remain unmoved?

Thursday, August 25, 2011

QOTD: Meaningful Decrease is Meaningful?

10 comments
Is there such a thing as "too much" meaning? I've been paying only divided attention to the information coming out about the whole Deathwing patch thing. After all, I still have plenty to do in the current raiding patch. We've yet to down our first boss.

Still, one of the things I keep seeing repeated is the following line:
"The next expansion should be released with a "meaningful difference" in the release timeline compared to previous expansions."
Maybe it's just me, but when I read this, several red flags go off in my head.

First of all, we're getting the Deathwing patch already.  Doesn't that seem fast to anyone?  I hardly feel like we've gotten rolling.  I suppose I expected to visit other elemental planes first.

I keep seeing comparisons to Ulduar.  Shouldn't we be making comparisons to ICC?  Isn't this raid supposed to be this expansion's ICC?  We're basically going, Naxx (The three initial raids), Uld (FL), no ToC, ICC (Deathwing).  Does anyone else feel like we're missing a step?  Not that the ToC step will be all that missed, but it did sort provide a chance to catch our breath and set up for ICC.  I wouldn't it mind it sped up, but having fully expected "steps" removed bugs me. 

Maybe that's an unfair comparison though. 

Another red flag is that they keep strongly hinting that we're going to get another expansion a lot sooner than in years past.  I think it's pretty safe to assume that they mean to announce it at Blizzcon and then perhaps release it next year.  That's almost a full year early.

Does that mean we're going to get a break on price?  Before, I was paying a large amount of money (in addition to a monthly fee) for (essentially) two years of content.  I'm okay with that, but is it fair to the consumer to expect them to pay the same amount for essentially one year of equivalent content (on top of a monthly fee), with no real explanation (other than: hey, faster is better, right?)?  At what point is this worrisome?

I'm not usually one to cry wolf around here.  I don't really like to complain about being "nickle and dimed" or anything, because I've generally felt like we've gotten good value for what we pay.   Lately, however, the cost per hour seems to be going up.  Drastically.  A strategic change like this would represent a 100% increase in expansion pricing. 

Maybe they plan to give a discount, though.  Or give some bonus, neat swag with the purchase (discounting the swag-free digital release, since isn't that just another patch?).  Maybe the quality will be completely superb, even better than we've become to expect (however, I think one could make a valid case that quality has been declining.  Still great, but perhaps a bit of a slide from what once was).  

At what point should red flags be waving?

I only ask because I've not see this asked elsewhere.  We all seem to be taking this projected news in stride without blinking an eye.  I'm not trying to be a cranky old-timer here, I just think I have some valid concerns about what seems to be a major paradigm shift.  Change can be good, but I'm always wary of it.  I'm willing to adapt and I'm not going to sit here and glorify the olden days, but when something is wrapped up with a "this is what you want" package, I find myself having to ask:

Is it really?

You tell me.  Surely, this has piqued other minds. 

Tuesday, December 14, 2010

In Defence of the Rails

5 comments
I was going to go a bit silly and lighthearted today, but the first annual Coven Awards are going to have to wait until tomorrow it seems, as I find myself intrigued with another topic.  The bug first bit me when Tam asked who was driving.  Then Larisa followed by musing about the moving walkway.  I found myself biting my tongue, wanting to write a rebuttal, but (because of the work nazis) unable to comment directly.  Thus, a post is born! 

Both basically comment on the linearity of the quests as something bad.  I kept wanting to yell: "But linear storytelling is not necessarily bad just because it's linear!"  They made several other good points about several of the pitfalls, but a lot of it simply boiled down to them feeling uncomfortable with what seemed to be a direction toward linearity, as if linearity itself was some sort of unspeakable evil.  Yet, many of our favorite stories are linear.  Ever read any bestselling thriller?  A vast majority of those are simply roller-coasters in words!  What should matter is if the telling is entertaining and engaging, and both authors readily admit that the current offerings are (for now anyways, we all reserve the right to change our minds later).  In that, I agree and think Cataclysm represents a resounding success in storytelling via quests.  It is a step in the right direction, which is contrary to what it seems that both Tam and Larisa are implying.  

I would tend to agree that too much linearity is bad.  As Larisa points out, this can be somewhat alleviated by other aspects of the game, such as Archaeology.  The major gripe, then is just that the most efficient method of leveling is linear, not that there aren't other options, just that the other options don't provide a lot of experience.  If this is what it's come to to complain about, I would argue that perhaps you're playing the wrong game.  If you want the true sandbox, go play EVE.  If you want an accessible-at-most-levels game, that's where WoW is.  That's what makes WoW popular and successful.  To change that would be to change the identity of the game.  You can make a case for a lot of things that make up the WoW-identity, but accessibility is always going to be a major component.

We can complain all we want about being "too casual", "too easy", and "too linear", but all of those objections are too based in personal opinion to be valid as any kind of universal truth or direction.  After all, what is "too linear"?  The only truth we can consistently state as outsiders about WoW is that Blizzard's design goal is to have the most people have the most fun.  They can't please everyone all of the time, but they do a damn good job of pleasing the majority of the people the majority of the time.

I applaud the direction of the new quests, the cinematics, and yes, the linearity.  Questing, as a result, is efficient and engaging.  If there's one place they might cast Sacrifice of the Sandbox, it should be because of story-telling.  I guess in my mind, questing is the one place where it should be "okay" to skew towards linearity.  It's everywhere else that we should be worried about it.

I'll admit there are places for improvement.  Larisa points out a great one: the need to enable the player to replay cutscenes if they happen to miss one.  What they've done in the past where you can click on a statue on monument to replay a prolific cinematic is a great idea.  Perhaps they could add something as simple as where you talk to Harrison (or whomever), and he says "remember what just happened", showing you the scene again.  That's something that totally needs to be implemented.  Also, I'd like to see more of the storyline where it gives you several different hubs to choose form.  When you were soliciting votes for Ramkahen was a good example of this.  The storyline was still pretty linear, but you had several options.  Little tricks like that relieve the perception of linearity a bit.

Still, at the end of the day, the quality of the narrative should be what matters when questing, in my opinion.  If the design team manages to tell full and engaging story, then we should forgive the linearity and judge the game on its entertainment value.  I feel the urge to channel Maximus Decimus Meridius and ask: Are you not entertained?!  Aren't we, just a bit, worried for the sake of worrying?  The direction of the quests isn't toward "the rails"; it's toward "better story telling", and to get from where they were to here, perhaps a few rails are necessary.  We did, after all, have the railroad before the interstate and free-range chickens.  As technology improves, I believe the perceived linearity will decline.  What we should be most concerned about, though, is that storytelling continues to improve.  To work within Tam's construct: perhaps we need to start with Dan Brown before we can graduate to Shakespeare... and all this is great because we've been in the realm of "Creative Writing Term Paper" for so long.  In my view, we should focus our vigilance on the entertainment value continuing to increase.  If the value for you is purely creating your own experience, then I would argue that you're in the wrong box. 

Perhaps I'm just a smitten fanboy, however.  Tam and Larisa both make valid points, and I realize I'm taking a lot of what they said and generalizing it to the extreme.  However, I also know how generic mass perception works, and so that's really what I'm focusing on.  They may temper their thoughts with rationality, but there are certainly folks out there who won't.  At the very base of what I'm saying is simply that I think they may be nitpicking a bit.  I mean, can't you just be happy with already vast improvements?!  (To be fair, they both indicate they are, I'm just emoting my gut reaction to their posts.)  As a blogger, I know that "I'm perfectly happy" posts don't make for good conversation, so I'm sure they would both readily admit, and do, to not staring any proverbial gift horses in the mouth (as is said); they're simply bringing up great food for hungry thoughts.  And this is me, swooping in to hammer at a counterpoint.  There are two sides to every fence, right?  As for me, I fall firmly on the "Questing is headed in the right direction" side, despite any current perception of "too much" linearity, and I certainly don't think anything done in Cataclysm questing is bad for the MMO genre in general.