In what's becoming somewhat of a trend during the pre-expansion lull, my Monday will once again be the home of some random recaps from the weekend. I have some Diablo thoughts to share. I want to link to a bit of warlockery from the great Cynwise. I've not played TOR due to Diablo, so, um, nothing there. Sorry TOR. I'll be back once I bring my glass of ice water all the way through hell, which I'm suspecting a max-level monk will be able to do. I'm pretty sure that's how Diablo ends: a triumphant character, holding aloft a sweating glass of clear beverage whilst hordes of demons swoon and slobber at the sides. "In the land of the thirsty..."
Anyway, Diablo. Yeah, I wanted to share a bit about my playstyle. I've mentioned that I rolled a monk. Basically, every time I level, I've been trying the new skills I get. After somewhere around 17 levels, I find myself gravitating toward a certain playstyle and speccing to match it. I like to use the charge ability (I forget its name, it's on the 2 button) to zip in, and then unleash holy hell. I've been using sweeping strikes, as I feel like that hits everything around me the best. I also use the fiery roundhouse kick (at least that's what I count it) as my secondary ability. I have the heal on 1 (with AoE rune) and the suck-everyone-in-and-explode on 3. Though, for 3, I just got the run-around-like-the-flash-with-fists, which is vying for usage. The main perk with that one is that you go immune to damage for a few seconds. Great "oh shit" button.
Since I'm mixing it up in melee, I generally try to bring a ranged companion. Right now, it's the Scoundrel that's picking off the stragglers. Also, his blatantly loot whoring makes me laugh. The Templar is just too dull.
[Insert flashy game transition here]
I have two links I wanted to share, warlock related. I didn't have enough to say to make a full post, so I'm tacking them on here random-style.
First, Cynwise wraps up his wonderful series with a surprisingly hopeful post concerning the future of warlockery. I guess it shouldn't be surprising. Still, halting the downward slide of the class I love is no easy task. Cynwise has laid out a solid, logical path, but will the devs take it? Initial forays by 'locks into the beta (myself included) see good signs. Only release will tell the true tale, but there are definitely things to look forward to. I wanted to link and thank Cynwise for his exhaustive look into 'locks. Really great stuff.
Second, I wanted to link a new (to me at least) warlock blog. Amijade the Warlock posts over at warlockery.com. Immediate shards should be given for the site name. Furthermore, seems to be good content over there, and I mentioned that I was on the lookout for new souls as part of the whole NBI thing. This is the first warlock-specific blog I've seen. Thanks to Rivs for pointing it out. Amijade, consider yourself /followed.
That's all for today. Hope your Monday is overrun with zombies. (That would be an improvement on most Mondays, right? Especially if you're in the firearms business.)
Monday, May 21, 2012
Some Random Thoughts
- Posted by Fulguralis at 10:33 AM Labels: Diablo, Expansion, Shout Out, warlocky 5 commentsThursday, May 17, 2012
#Diablo - Onward to Ring Two
- Posted by Fulguralis at 3:29 PM Labels: Diablo 2 comments
I spent another night in Diablo yesterday. I figured I'd join the blogosphere with some Day 2 insights. Only these will be less of insightful. It's more like I was able to verify a lot of what I learned through comments yesterday and wanted to publicly declare it. Which sounds sort of egotistical, but one of my general principles here has been to simply chronicle what I've learned. Chances are, though there are many people that learned before me, I won't be the last.
Anyhoo, the night started off with another server scare. Logged on only to be immediately rebuffed. Error 37, or 3003, or whatever. I think they should have renamed it error 666, just cuz. So I went and tended to my Castleville castle, stared at some football slides, and came back about 30 minutes later. Got right in.
Fuu had finished downloading somewhere in there and logged in herself. The first thing I want to report is that the ease of a private multiplayer session were just as easy as described. Fuu exists on my realID list. I clicked her name, and my monk ported into her game. Pretty neat, though I was slightly OP since she'd just started. We had fun playing co-op for the rest of the night with nary a disconnection.
I've swiftly gotten over my initial displeasure at a lack of character customization. You don't really zoom in close enough to mind. Also, since gear can change, at the level we can say, that's probably enough.
Playing co-op meant I got to see how the story varied if it were Fuu (witchdoctor) or me (monk). Pretty similar, though slightly different flavor. A cool thing I learned is that all the dungeons re-spawn randomly. That is, we did the first cathedral part again... and it was different! Some stuff was recognizable, but I didn't know where I was going. That's pretty cool. I had seen someone mention that feature, but hadn't experienced it for myself.
So Diablo was good last night. Hopefully the servers can remain stable enough to play. If not, there's always Zynga, the Productivity Vacuum company.
Thanks to all the folks that commented yesterday. It was all just as you said.
Anyhoo, the night started off with another server scare. Logged on only to be immediately rebuffed. Error 37, or 3003, or whatever. I think they should have renamed it error 666, just cuz. So I went and tended to my Castleville castle, stared at some football slides, and came back about 30 minutes later. Got right in.
Fuu had finished downloading somewhere in there and logged in herself. The first thing I want to report is that the ease of a private multiplayer session were just as easy as described. Fuu exists on my realID list. I clicked her name, and my monk ported into her game. Pretty neat, though I was slightly OP since she'd just started. We had fun playing co-op for the rest of the night with nary a disconnection.
I've swiftly gotten over my initial displeasure at a lack of character customization. You don't really zoom in close enough to mind. Also, since gear can change, at the level we can say, that's probably enough.
Playing co-op meant I got to see how the story varied if it were Fuu (witchdoctor) or me (monk). Pretty similar, though slightly different flavor. A cool thing I learned is that all the dungeons re-spawn randomly. That is, we did the first cathedral part again... and it was different! Some stuff was recognizable, but I didn't know where I was going. That's pretty cool. I had seen someone mention that feature, but hadn't experienced it for myself.
So Diablo was good last night. Hopefully the servers can remain stable enough to play. If not, there's always Zynga, the Productivity Vacuum company.
Thanks to all the folks that commented yesterday. It was all just as you said.
Wednesday, May 16, 2012
My First Night In Hell
- Posted by Fulguralis at 11:34 AM Labels: Diablo 8 comments
I think Blizzard has taken immersion too far. Not only did they want me to play a game simulating a fantastical hell on Earth, but they really wanted me to feel it as well. This, of course, is evidenced by the server failure just as I was getting going.
I didn't have a whole lot of play time last night, but I did roll a toon. A monk. I think I'm around like level 6. The early levels go fast. Having never played a Diablo title before, the gameplay is all new to me. I can't speak to any improvements.
I like that it is very mouse driven. It provides a nice change of pace from most of the games I've been playing lately. I guess I feel that I'm playing in a more relaxed posture because of that. Slumped back, hand laid negligently across my poor mouse (which may quickly tire of the repeated clicking). It's a far cry from the normal "stooped gargoyle" look.
The gameplay is addictive. I'm enjoying my monk. I think the game design engenders a feel of nostalgia, even for someone that didn't play Diablo. It's "throwback" without looking "old."
I've not tried any of the online features yet. I was simply playing single player. Fuu started her download after her raid last night, but it didn't complete by the time I was being kicked off. Server instability appears to be an issue with Diablo. There was a whole lot of rage on the forums.
I'm not terribly upset, despite my comments above to the contrary. These things happen. I do wish Blizzard had seen fit to include an "offline" mode for pure single player play. I don't see why this couldn't have been done. Having to rely on server connectivity when playing alone seems pretty dumb. Maybe there are reasons, though. Otherwise, it doesn't surprise me that their servers are getting bombarded. They gave away a ton of games essentially for free, plus I'm sure there are a whole boat load of people that didn't do the year-long deal. That's a huge in-rush of players. Still, who better to handle this than Blizzard? It's not like they're new to the game.
I suppose I have some questions, not knowing much about Diablo. I've not read up a whole lot. Perhaps the wisdom of the interwebs can rescue my newbness. Feel encouraged to answer me in comments:
I didn't have a whole lot of play time last night, but I did roll a toon. A monk. I think I'm around like level 6. The early levels go fast. Having never played a Diablo title before, the gameplay is all new to me. I can't speak to any improvements.
I like that it is very mouse driven. It provides a nice change of pace from most of the games I've been playing lately. I guess I feel that I'm playing in a more relaxed posture because of that. Slumped back, hand laid negligently across my poor mouse (which may quickly tire of the repeated clicking). It's a far cry from the normal "stooped gargoyle" look.
The gameplay is addictive. I'm enjoying my monk. I think the game design engenders a feel of nostalgia, even for someone that didn't play Diablo. It's "throwback" without looking "old."
I've not tried any of the online features yet. I was simply playing single player. Fuu started her download after her raid last night, but it didn't complete by the time I was being kicked off. Server instability appears to be an issue with Diablo. There was a whole lot of rage on the forums.
I'm not terribly upset, despite my comments above to the contrary. These things happen. I do wish Blizzard had seen fit to include an "offline" mode for pure single player play. I don't see why this couldn't have been done. Having to rely on server connectivity when playing alone seems pretty dumb. Maybe there are reasons, though. Otherwise, it doesn't surprise me that their servers are getting bombarded. They gave away a ton of games essentially for free, plus I'm sure there are a whole boat load of people that didn't do the year-long deal. That's a huge in-rush of players. Still, who better to handle this than Blizzard? It's not like they're new to the game.
I suppose I have some questions, not knowing much about Diablo. I've not read up a whole lot. Perhaps the wisdom of the interwebs can rescue my newbness. Feel encouraged to answer me in comments:
- Am I right that there is essentially no character customization? You simply pick class and gender?
- Do different classes have different stories, or does that not matter?
- I saw the "make game public" option, but what if I just want to play with my wife? How does that work? I'll break this down into two sub-questions:
- Are private co-op games easy to create?
- Do you both have to be on the same story parts? If not, how do the levels resolve? That is, what's to stop me from bringing a max character to a new co-op event? Not that that's necessarily a problem, just wondered...
Monday, May 14, 2012
Another Fail Week
- Posted by Fulguralis at 1:27 PM Labels: General Gaming, SW:TOR 2 comments
Another week, another lack of post ideas from yours truly. I swear the weeks are flying by. Being busy in other areas of life will do that. Still, I'm hopeful for more than one post this week. Diablo is releasing tonight (at 3AM my time, I think... so effectively tomorrow after work, as I'm not taking the day off). That should give me something to write about later in the week.
For now, I did want to point out one thing. There's been a lot about ToR's recent subscriber loss. I don't have a whole bunch to say about it other than I'm still playing, still paying, and still feel like I'm getting my money's worth. It's a different sort of mindset than with WoW. I'm not really trying to do the endgame. I'm just trying to jump through all the stories. I basically do some random PvP, and while I'm waiting for the WZ to pop, I run the class quests. I don't pick up any other quests.
The benefit is that levels and planets come fast. The downside (?) is that everything is pretty challenging. I'm routinely under-leveled for things, and every so often I run up against an elite that I cannot beat. Usually, a few days of PvP dailies nets me another level, and then I can continue. I'm not sure how this will hold at the higher levels. For now, though, it adds challenge and is fun.
One good change that ToR made recently (that seemed un-trumpeted, IMO), was the slight change in PvP dailies. It went form a simple "get X wins" to "play X times" where wins count double. For me, this is a huge quality of life improvement. Where before you may be frustrated by a string of losses, now there's an end in sight. I've found that most things in life are infinitely more tolerable when you know what you're shooting for. I wanted to complete the dailies, but it was frustrating when you just couldn't get a win. This alleviates a lot of that frustration, as you get there anyway. Good stuff.
It is changes like this one that makes me happy to continue on with ToR. They seem to have a good eye for what is annoying for the player base, and try to change it. They can't fix everything immediately, and I'm willing to be patient. It's good that they're trending in a positive direction.
By contrast, I've felt WoW to be trending in a negative direction for me. The whole Cataclysm Warlock debacle, as chronicled by Cynwise, was a huge reason. Secondary was a focus on endgame, which when that fell apart, left me with little to do. There are no class stories in WoW.
I think Diablo will be a welcome addition to my gaming life, and I still look forward to MoP. I'll play ToR until I've experienced all 8 class stories (four on each side). I'm hoping that by then they'll have added a lot of content and quality of life improvements, so I'll keep playing. I'd say that's pretty likely. Still, if ToR shut off development today, I'd play through those stories and then be done. They're fun. I hope Blizzard improves on the class story idea in their next MMO. I think they could do a great job with it as well.
For now, I did want to point out one thing. There's been a lot about ToR's recent subscriber loss. I don't have a whole bunch to say about it other than I'm still playing, still paying, and still feel like I'm getting my money's worth. It's a different sort of mindset than with WoW. I'm not really trying to do the endgame. I'm just trying to jump through all the stories. I basically do some random PvP, and while I'm waiting for the WZ to pop, I run the class quests. I don't pick up any other quests.
The benefit is that levels and planets come fast. The downside (?) is that everything is pretty challenging. I'm routinely under-leveled for things, and every so often I run up against an elite that I cannot beat. Usually, a few days of PvP dailies nets me another level, and then I can continue. I'm not sure how this will hold at the higher levels. For now, though, it adds challenge and is fun.
One good change that ToR made recently (that seemed un-trumpeted, IMO), was the slight change in PvP dailies. It went form a simple "get X wins" to "play X times" where wins count double. For me, this is a huge quality of life improvement. Where before you may be frustrated by a string of losses, now there's an end in sight. I've found that most things in life are infinitely more tolerable when you know what you're shooting for. I wanted to complete the dailies, but it was frustrating when you just couldn't get a win. This alleviates a lot of that frustration, as you get there anyway. Good stuff.
It is changes like this one that makes me happy to continue on with ToR. They seem to have a good eye for what is annoying for the player base, and try to change it. They can't fix everything immediately, and I'm willing to be patient. It's good that they're trending in a positive direction.
By contrast, I've felt WoW to be trending in a negative direction for me. The whole Cataclysm Warlock debacle, as chronicled by Cynwise, was a huge reason. Secondary was a focus on endgame, which when that fell apart, left me with little to do. There are no class stories in WoW.
I think Diablo will be a welcome addition to my gaming life, and I still look forward to MoP. I'll play ToR until I've experienced all 8 class stories (four on each side). I'm hoping that by then they'll have added a lot of content and quality of life improvements, so I'll keep playing. I'd say that's pretty likely. Still, if ToR shut off development today, I'd play through those stories and then be done. They're fun. I hope Blizzard improves on the class story idea in their next MMO. I think they could do a great job with it as well.
Monday, May 7, 2012
Any Newbie Warlocks?
- Posted by Fulguralis at 9:00 PM Labels: Fun, Reflections, Shout Out 7 comments
Are y'all out there, lurking? I know I've been a bad blogger lately, but I swear I have good intentions. Like, I really thought the New Blogger Initiative was cool beans, but didn't feel like I could really sign up to sponsor because I'm more of a study in what not to do lately. Especially when you compare it to these stellar articles.
Side note, I really love the Pot. It makes my linking life a lot easier.
Instead, I wanted to mention that if there are any new warlock bloggers hoping to get in on this NBI thing, shot me a link in the comments of this post. I would love to link you in a post to be created at a later date. With all the gloom and doom Cynwise has been analyzing, new 'locky bloggers deserve a special mention.
Side note, from a warlocky perspective, isn't gloom and doom good?
I'm full of side notes today.
Hey! That can be my useful tip. Don't know what the hell to write about? Just start typing and then randomly throw in side notes. You can even give them their own paragraph to add length to your post. It's all about appearances, am I right?
Okay, so that's a lie. Content helps. Especially, if you want to get linked by the Pot. (Which, I must note--but not side note--is a laudable goal.)
Side post, are there many class specific SWTOR blogs out there? No, not you, Targeter. I already know about you. (But even you have branched out a bit). I think altitis has been encouraged so that the concept of a "main" is somewhat muddled in TOR, if not altogether destroyed. Anyway, I'd love to find someone writing about Balance Shadows. Does such a person exist? Google says "no" (apart from yours truly and forum guides).
Closing side note, Day Jobs suck. Just sayin'. (Which makes it okay.)
Side note, I really love the Pot. It makes my linking life a lot easier.
Instead, I wanted to mention that if there are any new warlock bloggers hoping to get in on this NBI thing, shot me a link in the comments of this post. I would love to link you in a post to be created at a later date. With all the gloom and doom Cynwise has been analyzing, new 'locky bloggers deserve a special mention.
Side note, from a warlocky perspective, isn't gloom and doom good?
I'm full of side notes today.
Hey! That can be my useful tip. Don't know what the hell to write about? Just start typing and then randomly throw in side notes. You can even give them their own paragraph to add length to your post. It's all about appearances, am I right?
Okay, so that's a lie. Content helps. Especially, if you want to get linked by the Pot. (Which, I must note--but not side note--is a laudable goal.)
Side post, are there many class specific SWTOR blogs out there? No, not you, Targeter. I already know about you. (But even you have branched out a bit). I think altitis has been encouraged so that the concept of a "main" is somewhat muddled in TOR, if not altogether destroyed. Anyway, I'd love to find someone writing about Balance Shadows. Does such a person exist? Google says "no" (apart from yours truly and forum guides).
Closing side note, Day Jobs suck. Just sayin'. (Which makes it okay.)
Tuesday, May 1, 2012
Sporadic Posting Inc
- Posted by Fulguralis at 12:38 AM Labels: Autobio 8 comments
I've been a bad blogger. Seriously, one post last week? That's slacking. I honestly tried to write a second post on Friday, but was so busy that it has sat half-finished in the unpublished state. I've tried over the years (wow, has it been years?) to not make a whole lot of these self-indulgent apology-type posts. I think we have an unspoken bond of trust, whereby I do my best to write interesting things and not waste your time, and you believe that I'm doing my best. It may not be true in all cases, but the assumption has generally served me well.
As such, I'll keep this short. Don't want to waste your time, you know. Day Job is acting up just as optional Night Job (as an author) is struggling through my final round of edits for my latest book. Day Job is sending me to our plant in Juarez, Mexico. I'm actually writing this during my layover in Houston. Though, I'll have post it later because I'm not paying $7.95 for sub-par wifi for an hour. Nor am I downloading your software, Boingo. If you'd just pop some ads up, I'd be okay with that. Annoying, but I get it, you gotta make money, too.
Anyway, it probably comes as no surprise that my gaming has taken a bit of a back seat. And when you don't game, it makes it really tough to write about gaming. I'm not quitting though, I guess I just wanted to poke my head in and say "hi." A lot of you are probably caught up in the whole Guild Wars 2 storm right now anyway. I've got nothing to add there. I don't plan to play it upon release. I may check it out at some point (some of my Facebook friends have already pulled me into a group they have for the game), but it'll have to be when I get some time.
SWTOR has been frustrating lately. For a while, Reps were winning a lot, and things were good. By a lot, I mean probably 50% of the time. Coming from a much lower percentage, it seems like a lot. Then, things swung back the other way. Now it seems that every time I log on, I can't get a win. Makes it not so much fun. So I levelled an Imp to 10. Got a win my first try. I'd like to keep working on my main, but not at the expense of fun. With the introduction of the Legacy perks in 1.2, I think it's high time I spent a bit on alts. So my plan is to swing away from PvP and back to levelling. I'll queue while I'm working on quests, just to see if I can get on a lucky streak, but no reason to beat my head against a wall.
For WoW, I'll probably have to miss my raid this Friday on account of travel. My plane will just be touching down when we're supposed to start. Maybe I'll catch the tail end of some action, who knows. Otherwise, I've not had time to jump in the beta any more. Surprise, surprise.
Maybe next week. Though, at this pace, it'll more likely be May 15th before I can work in some solid time. Yes, that date choice is intentional: Diablo III should drop. It may make a great (and free) welcome back gift. Until then, expect some sporadic posting.
As such, I'll keep this short. Don't want to waste your time, you know. Day Job is acting up just as optional Night Job (as an author) is struggling through my final round of edits for my latest book. Day Job is sending me to our plant in Juarez, Mexico. I'm actually writing this during my layover in Houston. Though, I'll have post it later because I'm not paying $7.95 for sub-par wifi for an hour. Nor am I downloading your software, Boingo. If you'd just pop some ads up, I'd be okay with that. Annoying, but I get it, you gotta make money, too.
Anyway, it probably comes as no surprise that my gaming has taken a bit of a back seat. And when you don't game, it makes it really tough to write about gaming. I'm not quitting though, I guess I just wanted to poke my head in and say "hi." A lot of you are probably caught up in the whole Guild Wars 2 storm right now anyway. I've got nothing to add there. I don't plan to play it upon release. I may check it out at some point (some of my Facebook friends have already pulled me into a group they have for the game), but it'll have to be when I get some time.
SWTOR has been frustrating lately. For a while, Reps were winning a lot, and things were good. By a lot, I mean probably 50% of the time. Coming from a much lower percentage, it seems like a lot. Then, things swung back the other way. Now it seems that every time I log on, I can't get a win. Makes it not so much fun. So I levelled an Imp to 10. Got a win my first try. I'd like to keep working on my main, but not at the expense of fun. With the introduction of the Legacy perks in 1.2, I think it's high time I spent a bit on alts. So my plan is to swing away from PvP and back to levelling. I'll queue while I'm working on quests, just to see if I can get on a lucky streak, but no reason to beat my head against a wall.
For WoW, I'll probably have to miss my raid this Friday on account of travel. My plane will just be touching down when we're supposed to start. Maybe I'll catch the tail end of some action, who knows. Otherwise, I've not had time to jump in the beta any more. Surprise, surprise.
Maybe next week. Though, at this pace, it'll more likely be May 15th before I can work in some solid time. Yes, that date choice is intentional: Diablo III should drop. It may make a great (and free) welcome back gift. Until then, expect some sporadic posting.
Monday, April 23, 2012
Weekend Update
- Posted by Fulguralis at 10:47 AM Labels: Expansion, Patch, SW:TOR 4 comments
I'm feeling a Weekend Update style post today. Unusual for me, I know, but I've got some more random thoughts. My gaming time has been limited as I work hard to get some new fiction releases out over at my author site, but I've been squeezing it in. Makes for a wonderful break after editing a couple chapters.
First off, Beta update. There is none. I didn't Beta at all over the weekend, despite auspicious plans to the contrary. I mean, I wanted to hang with Poneria, but just couldn't bring myself to log in. This is why generally in the past I've not signed up for betas. It's hard for me to get motivated to spend time on something that's going to be reset and then I'm going to have to do it all over again. It was great to log in, respec, spend some time on a dummy. Also wonderful to check out the new character creation options for pandas, but after that... I don't think I really want to level or do anything of substance. Part of the joy of a fresh expansion is experiencing that new content for the first time. Do I want to ruin that?
So I'm not sure if I'll get back into the beta. I may want to muck around with the Demo rotation a bit, just to see what I think. I may just try to travel to one of the new areas just to see how to get there (but not start questing). I could always transfer over my DK and give PvP a shot, too.
One good take-away, sort of on the heels of what I posted about the Affliction rotation last week: the new rotation apparently made an impression on me. I logged in Friday night to raid in non-beta WoW and felt a bit sad that I didn't have the new setup. I was back to clunky old Catalocky. I didn't spend all that much time with the new rotation, but already it felt smoother than what we've been stuck with for the last year or so. That's a good sign of things to come, I think. Stokes my excitement, which is a good thing. I would love to feel reinvigorated on my 'lock in MoP.
In other, sorta-beta, news: I have not beta'ed Diablo III. Was that sign-up automatic with the year pass, too? If not, then I didn't sign up. Still, one of my buddies at work got into the beta. He played it with his main squeeze, co-op style, last weekend. Had a lot of good things to report. Since Fuu has somewhat fallen off the MMO horse, a solid co-op may be just what the doctor ordered. As such, I'm really looking forward to the game (even though it wasn't a deciding factor for choosing the year pass... sort of like "why not?"). Unexpected good surprises are, um, unexpectedly good?
That meme probable needs to die, doesn't it?
Finally, I'll touch on TOR. My activity there mostly amounts to PvP'ing. I snagged Battlemaster this weekend, which is something of an achievement, though I fear it doesn't mean as much now. Still, I continue to enjoy the PvP side of TOR. Something of a surprise to me, post 1.2 patch, is a renewed interest in alts. With the addition of the Legacy system, I find myself more inclined to progress the other classes to level 30 in order to add them to my family tree and get the perks. In particular, I love the idea that my buff gets enhanced by each different classed level 30 toon. It's provided an unanticipated bout of altitis, something I don't normally suffer from.
We'll see how long it lasts once DIII drops. I could see that eating up a lot of time if my wife is amenable. The couple that plays together, stays together, right? Or, I could adopt a more Lannister-esque approach: The things I do for love.
/push
First off, Beta update. There is none. I didn't Beta at all over the weekend, despite auspicious plans to the contrary. I mean, I wanted to hang with Poneria, but just couldn't bring myself to log in. This is why generally in the past I've not signed up for betas. It's hard for me to get motivated to spend time on something that's going to be reset and then I'm going to have to do it all over again. It was great to log in, respec, spend some time on a dummy. Also wonderful to check out the new character creation options for pandas, but after that... I don't think I really want to level or do anything of substance. Part of the joy of a fresh expansion is experiencing that new content for the first time. Do I want to ruin that?
So I'm not sure if I'll get back into the beta. I may want to muck around with the Demo rotation a bit, just to see what I think. I may just try to travel to one of the new areas just to see how to get there (but not start questing). I could always transfer over my DK and give PvP a shot, too.
One good take-away, sort of on the heels of what I posted about the Affliction rotation last week: the new rotation apparently made an impression on me. I logged in Friday night to raid in non-beta WoW and felt a bit sad that I didn't have the new setup. I was back to clunky old Catalocky. I didn't spend all that much time with the new rotation, but already it felt smoother than what we've been stuck with for the last year or so. That's a good sign of things to come, I think. Stokes my excitement, which is a good thing. I would love to feel reinvigorated on my 'lock in MoP.
In other, sorta-beta, news: I have not beta'ed Diablo III. Was that sign-up automatic with the year pass, too? If not, then I didn't sign up. Still, one of my buddies at work got into the beta. He played it with his main squeeze, co-op style, last weekend. Had a lot of good things to report. Since Fuu has somewhat fallen off the MMO horse, a solid co-op may be just what the doctor ordered. As such, I'm really looking forward to the game (even though it wasn't a deciding factor for choosing the year pass... sort of like "why not?"). Unexpected good surprises are, um, unexpectedly good?
That meme probable needs to die, doesn't it?
Finally, I'll touch on TOR. My activity there mostly amounts to PvP'ing. I snagged Battlemaster this weekend, which is something of an achievement, though I fear it doesn't mean as much now. Still, I continue to enjoy the PvP side of TOR. Something of a surprise to me, post 1.2 patch, is a renewed interest in alts. With the addition of the Legacy system, I find myself more inclined to progress the other classes to level 30 in order to add them to my family tree and get the perks. In particular, I love the idea that my buff gets enhanced by each different classed level 30 toon. It's provided an unanticipated bout of altitis, something I don't normally suffer from.
We'll see how long it lasts once DIII drops. I could see that eating up a lot of time if my wife is amenable. The couple that plays together, stays together, right? Or, I could adopt a more Lannister-esque approach: The things I do for love.
/push
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