Eventually, I plan to rework all of my guides on the left and update them for 4.0, but our first two quick spec posts here have generated a lot of great discussion (and should lead to better guides), so I like going with a "prelim" post first. This means I would love feedback. My goal is to start here, and then as information becomes more readily available at theorycrafting sites and such, to compile that information into an updated guide. So, for now, please read, consider, and respond. Leaving links to your sources of research would help me a ton too. In other words, I'm not claiming to "know it all" yet. Like most of you, I'm just trying to use the information as its presented to make the best choices I can.
When reviewing this spec, recall my aim isn't necessarily to be the top DPS raid spec (demo rarely is that), but to have a solid spec that offers playability, survivability, and some fun AoE damage for when you want to pwn face. This doesn't mean you can't tell me where you're going to put your raid points, I'd love to hear that and it might help others. I just don't want to see the "you're an idiot" comment from someone who thinks the only thing there is to do in this game is raiding. It is always important to understand your overall goal before you spec. Raiding is only one goal.
Spec
Shut up, Ful! Spec already. K, here 'tis:
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| I updated my spec based on feedback. I'm not updating the above image, but a better spec can be found here. |
I didn't take Mana Feed because I feel like I have a ton of mana right now. I can't see taking anything to help with mana consumption, because I'm hardly even life tapping as it is. As for Master Summoner, demon summons are now made instant by burning a soul shard. Thus, I didn't feel like taking this talent either.
I did fill up Bane and Improved Immolate. I plan to use both spells a lot. As I level, the difficult choice is going to be whether to go for Improved Corruption or Shadow and Flame next. I like both talents, but am leaning towards S&F at this point. Corruption just isn't as big of a deal for non-Affliction 'locks.
Glyphs
For Prime I picked up Immolate, Metamorphosis, and Felguard. Immolate is a no-brainer as long as we're using the spell. We should also be using our Felguard exclusively, so that one is pretty simple too. I chose to go with Meta since I love the spell and it should be a nice DPS boost. It may be better to roll with BoA here though, or something else to improve a less situational spell.
In the Major slots, I ran with Soul Link, Shadowflame, and Fear. Soul Link is great to improve surviveability, which is why I went with that. For Shadowflame and Fear: I tend to run around the world in my Demo spec. That means if there is ever any random PvP, or if I choose to PvP, it will likely be in my demo spec. Plus, I solo in demo. I think this goal makes picking up these utility glyphs a pretty obvious choice. It'll also give me a good chance to try out the new Fear mechanic to see if its worth it on my main spec (for Cata dungeons, if the vaunted use of CC does, indeed, return to us).
Our Minor glyphs still pretty much suck. I nabbed Drain Soul like I did for my raid spec, then I grabbed Health Funnel as mentioned above. I figured might as well. Finally, I ended with the 'lock staple minor: Unending Breath. It really is the coolest of the minor glyphs, though how often do we find ourselves in a river thinking: "Yeah, I would love to go just a small bit faster here. Not a lot, heavens no, we're not a sealform Druid. A little is nice though." I think they should make Unending Breath put us on a demonic Jet-Ski, but that's just me.
Rotation
Pre 4.0 I was going with this:
Curse > Corr > Immo > S-bolts (Above 35%); (Below 35%) keep Corr and Immo rolling for Molten Core procs and spam Soul Fire as soon as you can get a Decimation going.
So far, I don't think a whole lot has changed. We now can do both BoA and CotE, so I would throw both of those at the front. (You may want to use Bane of Doom, I haven't checked the numbers yet, but make sure stuff will live long enough for it to pop). You want to watch for procs the same way you did previously. When molten core pops, I tend to go with an Incinerate. It can slightly improve your DPS. I believe they lowered the Decimate mark from 35% to 25% health, so check the tooltip for that. Obviously, that'll just mean that we have a small window of "Decimate Phase". Since Soul Fire can be made instant by burning a shard, I would use that combination to initiate my Decimate phase, but a Shadowbolt will always work too. So now we have this:
CotE > Bane > Immo > S-bolt (above 25%); Immo > Soul Fire (below 25%); Watch your procs, use Meta appropriately. Use Hand of Gul'dan to refresh Immo when you can.
(edit: modified after reading Abi's post and comments. Basically I want to drop Corruption and make sure to use HoG'd when appropriate.)
Metamorphosis still functions like a "super trinket", so pop it whenever you feel like being a hero. Or just pop it to scare kids, your choice. It opens up several abilities, but the most useful is the Immolation Aura. This, along with the new Hand of Gul'dan and our normal AoE abilities can make for some great AoE numbers. For single target, these spells aren't as useful, but on groups they're great. Just be careful of pulling aggro, because you'll probably end up tanking if you throw all these together. Great out in public, bad news in a raid.
For a single target boss, it's still a good idea to pop meta, charge in, pop Immo Aura, and then keep your rotation going. I like to back load all my damage, so I tend to save meta for the end. Finishing power is fun. Additionally, if the fight is long, you want to pop an early meta so you can potentially use it twice. You're going to have to gauge that for yourself, though.
This is how I'm rolling. I probably won't raid with it for a while (while I relearn Affliction), but I've already been using this out doing dailies and the like. It doesn't seem like the "feel" of the spec has changed too much. It still offers great survivability, better up-front damage than Aff'locks may be used to, and a fun, proc-based rotation. Whereas Affliction may be more of a trance state of sustained death, demo to me feels more like a Captain Mayhem approach. How are you demo 'locks out there doing it? Similar? Different? Let me know.
(Edit: After I finished this, I headed over to Abi's site and he has a deeper look than I do. We came to a lot of the same conclusion, which is good because he's always who I've patterned my demo playing after.)


