It is important to note that these are preliminary. That means I would love feedback. My goal is to start here, and then as information becomes more readily available at theorycrafting sites and such, to compile that information into an updated guide. So, for now, please read, consider, and respond. Leaving links to your sources of research would help me a ton too. In other words, I'm not claiming to "know it all" yet. Like most of you, I'm just trying to use the information as its presented to make the best choices I can.
The first spec we're starting with is, as promised, my Affliction Warlock raid spec for 4.0. Prot Pallys, Demo 'locks, and DK's will follow shortly. The goal of the spec I'm presenting today is to be ready to continue raiding now. This is not a Cataclysm leveling or raiding spec (there may be changes between now and then). We're still raiding, so all of my choices are made with this (and my current group makeup) in mind.
Spec
So, without further ado, the big reveal:
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| Fixed the link here. |
Does anyone know what happened to Dark Pact? Obviously it's not in the tree. If I can still demon tap, I may put the points spent in ILT into one of the fear mods, since that might be more useful. This is something I'll need to do some research about.
After I filled up my Affliction Tree, then the option to spend points in other trees becomes available. I went right back over to look for my old friend, Bane. You'll see a somewhat newish talent next to it called Shadow and Flame (which is mostly a re-skinned ISB, but including fire). I actually opted to fill up S&F first as it makes a target weak to spell damage. I'm assuming this would benefit all casters in the group (same as the old ISB), so it's a great raiding talent to pick up. I plan to fill Bane out by 85.
Recall that you only get 1 talent point per every 2 levels, so the level required for this spec shows up as 79. This is by design. (I forgot about this and at first thought there was some sort of glitch).
Glyphs
The glyphs I chose are as noted:
- Prime - Bane of Agony, Haunt, Corruption (runner up: Unstable Affliction)
- Major - Felhunter, Soul Swap, Shadowflame (runner up: Life Tap)
- Minor - Unending Breath, Drain Soul, Eye of Kilrogg
For Prime, Agony and Haunt are no brainers. Corruption has always been a minimal (~50DPS at 80) DPS gain, but I don't know how much decreasing the cast time of UA would give me either. I enjoy more Nightfall procs, so I went with Corr.
For Major, Soul Swap is a lock (I expect to love this new spell). I also plan keep using my Felpup for as long as his DPS is a solid choice for Aff'locks. Thus, the Felhunter glyph seemed to be a solid choice. Finally, I decided to go with Shadowflame over Life Tap. I'm hoping the slow effect on Shadowflame might work on the Valks for the LK fight. If nothing else, it seems like a fun modification to a situational spell, and I'm already improving my Life Tap.
Rotation
Lately, I've been doing this:
Shadowbolt > Haunt > CotE > Corr > UA > Refresh as needed, when not: bolt filler > LT as needed > Sub in Drain Soul for the last 25% filler.
It is important to note that Soul Shard mechanics have been changed, and I haven't even looked at how to use those properly yet. For the sake of this preliminary look, I'm going to assume them to be a bit situational, or something you throw in every few rotations, or a modification of what we'll use anyways, and not a staple. A.K.A - I'm going to ignore it for now until I understand it better.
With that said, the key change to note is that we should now be able to cast both Bane of Agony and Curse of the Elements. Additionally, we'll have Soul Swap to use when popping between targets. There also seemed to be some minor mechanics changes to Drain Soul and Death's Embrace that may make it worthwhile to use DS all the time (or none of the time, or just woven in with bolt filler). The operative here is that I don't believe DS gets a special bonus for under 25% (edit: was moved till tooltip, still plan to use DS under 25%). All of our spells do via Death's Embrace (and Drain Soul gets a buff when we're low). I'm not sure how the numbers will work out, but I would think we'd need to keep S-bolts going to utilize the buffs we picked up in the Destro tree.
My plan is to start with my current rotation and squeeze the new stuff in. The major mechanics don't really seem to change, but we may need to revisit this. So, in 4.0 it'll look more like:
Shadowbolt > Haunt > CotE > BoA > Corr > UA > Refresh as needed, otherwise fill with S-bolt to keep S&F/ISB buff up, otherwise DS > LT as needed > Soul Swap before target dies if you're going to switch to another target.
What do you guys think? I would love links to theorycraft numbers/data (and plan to run over to the Den and EJ when I get some time). All in all, I'm pretty excited about the changes, though I haven't even touched on the soul shard mechanics yet. Or the stat changes (just rolling with the gear I've got). Or mastery (you can get the baseline at 80). Sheesh! The blogosphere should get mighty busy here.
Also, side note: we did some research and soul shard bags are going to be "converted" into a normal bag of "roughly equivalent" size. Your guess is as good as mine as to what that means.
(edit: if you want to see some great counterpoints and further discussion, Poneria does a great job here.)
