For major glyphs, I'm going with:
- Glyph of Dark Soul - Adds a passive haste component while sacrificing some of the active effect.
- Glyph of Siphon Life - Adds self-healing to Corruption.
- Glyph of Soul Shards - Adds and extra shard slot.
Soul Shard is the only "required" glyph on that list. Having the extra shard makes a huge difference. Siphon Life is perhaps the second most common choice, as the extra health is good juju. Dark Soul, however, is probably pretty questionable. Currently, I'm taking it because I don't do a good job of using my DaS buff whenever it is off cooldown. At some point in the future, if I improve, I will likely replace this with Soul Swap. Rumor has it that the DaS glyph results in a DPS loss, but I need to look into the conditions of that statement. Obviously, if you never use DaS, it would no longer represent a loss. I imagine there must be some tipping point between "constantly" and "never" where the DPS loss kicks in.
I'm pretty ambivalent about Soul Swap. I wish we had another good major glyph. With SB+SS, I just generally don't see the need for the glyph. As long as you judiciously throw in your Drain Soul prior to the death of things, shards don't seem to be a problem. And when you're not dealing with quick dying adds, you're not swapping a whole lot. Still, there is some use for allowing you to essentially DPS more than one sustained target, when such a situation arises.
Down in the minors, we have:
- Soulwell - Cosmetic glow.
- Verdant Spheres - Cosmetic balls.
- Eye of Kilrogg - Lets your eye place your portal.
The first two are simple cosmetic effects. If I were doing a lot of underwater stuff, I'd plop Unending Breath in Soulwell's place. It seems as if every underwater questing area gives you a convenient buff these days, though, so I never ended up using it. The spheres are just because I wanted to look like a
The Eye glyph is pretty useful, especially prior to obtaining my MoP flight license. It can allow you to teleport to places where you wouldn't otherwise have been able to reach. It's not really an in-combat thing, but fun and useful when exploring which is more than I can say for those other glyphs.
Does anyone else feel like Warlocks always get the most boring glyphs?