I didn't have a whole lot of play time last night, but I did roll a toon. A monk. I think I'm around like level 6. The early levels go fast. Having never played a Diablo title before, the gameplay is all new to me. I can't speak to any improvements.
I like that it is very mouse driven. It provides a nice change of pace from most of the games I've been playing lately. I guess I feel that I'm playing in a more relaxed posture because of that. Slumped back, hand laid negligently across my poor mouse (which may quickly tire of the repeated clicking). It's a far cry from the normal "stooped gargoyle" look.
The gameplay is addictive. I'm enjoying my monk. I think the game design engenders a feel of nostalgia, even for someone that didn't play Diablo. It's "throwback" without looking "old."
I've not tried any of the online features yet. I was simply playing single player. Fuu started her download after her raid last night, but it didn't complete by the time I was being kicked off. Server instability appears to be an issue with Diablo. There was a whole lot of rage on the forums.
I'm not terribly upset, despite my comments above to the contrary. These things happen. I do wish Blizzard had seen fit to include an "offline" mode for pure single player play. I don't see why this couldn't have been done. Having to rely on server connectivity when playing alone seems pretty dumb. Maybe there are reasons, though. Otherwise, it doesn't surprise me that their servers are getting bombarded. They gave away a ton of games essentially for free, plus I'm sure there are a whole boat load of people that didn't do the year-long deal. That's a huge in-rush of players. Still, who better to handle this than Blizzard? It's not like they're new to the game.
I suppose I have some questions, not knowing much about Diablo. I've not read up a whole lot. Perhaps the wisdom of the interwebs can rescue my newbness. Feel encouraged to answer me in comments:
- Am I right that there is essentially no character customization? You simply pick class and gender?
- Do different classes have different stories, or does that not matter?
- I saw the "make game public" option, but what if I just want to play with my wife? How does that work? I'll break this down into two sub-questions:
- Are private co-op games easy to create?
- Do you both have to be on the same story parts? If not, how do the levels resolve? That is, what's to stop me from bringing a max character to a new co-op event? Not that that's necessarily a problem, just wondered...