Wednesday, July 21, 2010

*Spoilers* Paladin Cataclysm Stuffs: FINALLY!

Hey Gang!


We normally don't talk about new changes in the game that have yet to be implemented on this blog, but it's been a long time since any big information has come out for Paladins for Cataclysm. If you are someone who doesn't want to know or read about Cataclysm, you probably can just skip this post. All of the information that I am going to talk about can be found at http://www.mmo-champion.com/ and I will be adding my thoughts (like you give two Felpoops about what I actually think anyways).

I will be focusing on the Protection Paladin stuff with a hint of Retribution. Again, if you do not want to be Spoiled, please GTFO (with Love) :-D

.
.
.
.
.
.
.
.
.




Holy
  • Healing Hands now has a 1 min cooldown.
  • Divine Plea is now trained at level 58. Down from 68. That's pretty good since they seem to be nerfing Mana Regen and other ways of getting mana back. Maybe beef it up a bit?
  • Light's Beacon now affects each heal you cast on the target instead of just Holy Light and Holy Shock. Now heals the beacon for 50%. (Down from 100%)
  • Holy Wrath no longer scales from attack power and deals 2400 Holy damage divided among all targets within 10 yards. 2400 Damage spread among friends isn't very much. I'm going to guess that this is a place holder for a MUCH larger number. *crosses fingers*
  • Holy Shock now grants a charge of Holy Power. Ok, so this is how Healadins get their Holy Power stacks... I'm guessing that they really want Holy Paladins to have this be a big part of their tool box. Cool for them I guess.
  • Seal of Wisdom is gone. This is extremely interesting that they are taking this Seal out. It has been my grinding Seal for a long time now. I also use it in heroics where I'm chain pulling and need mana. I wonder where they will be putting our mana regeneration.
  • Seal of the Pure now seems to have a chance to restore the Paladin's mana. <---- Oh here it is :)
  • Holy Light is now trained at level 14. Up from 5.
  • Divine Light - A large heal that heals a friendly target for 7761.99 to 8648.14. Good for periods of heavy damage. / 30% of base mana, 40 yd range, 2.5 sec cast Cool that Paladins get a new EVEN larger heal.
  • Divine Favor now increases your chance to critically hit with your next Word of Glory, Holy Shock, Flash of Light, Holy Light or Divine Light by 100%. / Instant, 1 min cooldown
  • Denounce - You have a 50/100% chance when any of your Holy spells get a critical effect to make your next Exorcism spell instant and cost no mana. Similar to Ret's now.
  • Sacred Cleansing is now a Tier 4 Talent. Down from Tier 5. In the back of my mind, I'm still really hoping that they don't get rid of Cleansing for all of the Paladin specs. It's really become second nature for me to cleanse myself & others not only during solo play, but raiding. If they do, I'll probably have to end up having some sort of hybrid Holy/Prot Off-spec that can cleanse so that I can go back to soloing everything.
  • Infusion of Light is now a Tier 3 Talent. Down from Tier 4. It now only affects Holy Light. (No longer affects Divine Light)
  • Blessed Life is now a Tier 6 Talent. Up from Tier 4.
  • Enlightened Judgments is now a Tier 3 Talent. Down from Tier 4.
  • Healing Light now affects Words of Glory.
  • Tower of Radiance (NYI) *New* - Directly healing the target of your Beacon of Light has a % chance to generate Holy Power.
  • Judgments of the Pure is now a Tier 1 talent. Down from Tier 2.
  • Sanctified Light now affects Word of Glory and increases critical chance by 6/12%. (Up from 5/10%)
  • Speed of Light *New* - Casting Holy Shock grants 5/10/30% spell haste for your next Flash of Light, Holy Light or Divine Light, and casting Healing Hands grants you 10/20/60% movement speed for 10 sec. Also lowers the cooldown on Healing Hands by 10/20/30 sec at all times.
  • Clarity of Purpose *New* - Reduces the casting time of your Holy Light and Divine Light spells by 0.1/0.2/0.3 sec.
Protection
  • Shield of Righteousness is now trained at level 44. Down from 74. This is a wonderful change in my opinion. This is THEE best Single target threat generation tool for a paladin. The earlier the better I say.
  • Sacred Duty now only Reduces the cooldown of Divine Protection by 1/2/3 min.
  • Improved Crusader Strike has been replaced with Grand Crusader - When your Shield of Righteousness and Hammer of Righteousness deal damage, they have a 20% chance of refreshing the cooldown on your next Crusader Strike and causing it to hit for 50/100% additional damage. Ok, this is the big whopper right here. Not only do they want us to introduce Crusader Strike into our rotation, but they are also making us leen towards a F.C.F.S. (First come first serve that means more or less a priority list) rotation rather than a 969. This would be a HUGE change up for old paladins. I really hope that they don't make it choppy but I'm going to guess that it will be at the beginning. I really enjoy the smoothness of a Protection Paladin rotation. If you get into a groove, it's beautiful. I can totally see myself staring at cooldowns and having to re-learn everything. I'm not saying that this is a bad thing though :)
  • Ardent Defender is now a Tier 4 talent. Down from Tier 5. This little guy makes me nervous. So many QQ about this ability. "It's too OP!" they say. Well stuff it you mongrels. Everyone has something unique about their class and mine just means that I have a Super Mario 1UP. Is that so bad for your tank to have the ability to bounce back after taking a huge smack to the face? It's win win baby :-) <3 Ardent Defender.
  • Divine Guardian is now a single rank talent and has been revamped (but is probably NYI) - Party or raid members within 30 take 20% reduced damage for 6 sec. Now this is what this damn talent was meant to be used for. The whole shinanagains of "I'm going to eat raid wide damage WHILE tanking this Dragon" sounded like such a stupid idea to begin with. I liked the redirection of damage part but redirect it to something that we WANT to die... like the Dragon :-)
  • Holy Shield has been revamped - Increases your chance to block by 30% for 10 sec, and deals 97.8 Holy damage for every attack blocked. Consumes Holy Power to extend duration by 10 sec per stack of Holy Power. / 10% of base mana, Instant cast, 1 min cooldown Ok, I'm still quite confused on the HOLY POWER and wtf it even is. It sounds like you get a stack of it for doing a spell and can allocate these stacks to do different things. Being able to extend spell lengths or the potentcy just sounds Ultra Mega Sexy & will most definately add a level of complexity. Complex Paladin is a total oxymoron. Te-hee
  • Hallowed Ground is now a Tier 3 talent. Down from Tier 4. If I remember correctly, this was the one that brought down the cooldown for Consecration by such & such amount of time. Or Maybe it was threat/ DPS increase. Anyways, they are mixing it up with the Paladin's entire rotation. Quite excited & scared....
  • Vindication is now a Tier 5 talent. Up from Tier 4.
  • Shield of the Templar is now a Tier 6 talent and has been revamped - Increases the critical strike chance of your Shield of Righteousness by 5/10%. In addition, your Shield of Righteousness critical strikes have a 50/100% chance of making your next Judgement a critical strike. LOLWUT?! I wonder where they got this idea from. Adding crit for tanks is a really odd direction to go. Crit's cool I guess o.0
  • Spiritual Attunement is gone. More mana regen gone bye bye. What they should just come out & say is: We don't want you to regen mana anymore. You get one bar of this blue shit, make it happ'n Capt'n.
  • Divine Sacrifice is gone. Previously Cheered... kthx
  • Improved Exorcism is now Wrath of the Faithful - Increases the damage by 10/20% and critical strike chance by 10/20% of your Holy Wrath spell. I'm a total fan of this spell. If they do bump up the useability of this sexy AoE, they better have some more undead areas for me to wreck havoc on Skellies. An entire circle of undead skeletons always makes for a pretty screen shot :-)
  • Improved Devotion Aura is now Protector of the Innocent - Your Auras reduce your damage taken by 1/2/3% and the amount healed on any target by 2/4/6%. So it just got a fancy name but does the same. whoopie....
  • Sanctuary Reduces the chance you'll be critically hit by melee attacks by 2/4/6% instead of reducing damage taken from all sources. Well Poo. Not all incoming damage is Physical & Magical Damage is mighty painful. I guess Stamina will still be king when it comes to Fighting Fire (or Arcane, Shadow, Frost, Holy, or Nature)
  • Sacred Oath is gone.
  • Reckoning now gives you a 10/20/30% chance after blocking an attack for your next 4 weapon swings within 8 sec to generate an additional attack. Huh? So if a mob hits me & I block it, I have a % chance to hit him back within 4 swings for an ADDITIONAL Swing? This totally sounds like if all of the moons align and I'm facing Northwest with a light breeze in my face that I'll generate another swing.
Retribution
  • *Divine Storm - An instant weapon attack that causes 20% of weapon damage to up to all enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused. Consumes all applications of Holy Power to increase damage dealt:
    • 1 Holy Power: 22% Weapon Damage
    • 2 Holy Power: 50% Weapon Damage 
    • 3 Holy Power: 90% Weapon Damage / 20% of base mana, Instant cast
  • *Crusader Strike now grants a charge of Holy Power. AH HA! This is what I was looking for. A way to generate these HOLY POWER OF FACEMELTING Magnitute psudo combo points! *cough* So now I can see where this is coming from. So you rack these stacks of Holy Power up by using your Crusader Strike and then expending them on abilities to make them more powerful the more stacks you have. So like a mix of a Rogue/ Druid Cat with Mana? Sure....
  • Inquisition *New* - Consumes Holy Power to increase your Holy Damage by 30%. Lasts 10 sec per charge of Holy Power consumed. / 20% of base mana, Instant cast
  • Conviction is now a Tier 2 talent. Down from Tier 6.
  • Sanctity of Battle is now a Tier 3 talent. Down from Tier 6. Now reduces cooldown of Exorcism by 3/6 secs. (Up from 2/4 secs)
  • Swift Retribution is now a single rank talent increasing melee and ranged attack speed by 20%.
  • Fanaticism (Tier 4) is now Improved Judgment (Tier 2) - Increases the damage of your Judgment spell by 15% and decreases its cooldown by 3 sec.
  • Judgments of the Wise now grants you 40% of your base mana over 10 sec. (Old - immediately grants you 25% of your base mana) WoW, this is the first mana regeneration spell that I've seen. Sounds extremely powerful too. I'll call it a MoT (Mana over time) Clever... I know.
  • The Art of War is now a Tier 4 talent, down from Tier 3. It now has a 15/30% chance to proc from any melee attack (Old - 100% proc from Critical) and no longer reduce the casting time of Holy Light.
  • Seals of Retribution is now a Tier 4 talent. Up from Tier 3.
  • Eye for an Eye is now a Tier 1 talent. Up from Tier 2. It now gives you a 5/10% chance to cause 30% of the damage taken back to the attacker. This is probably one of the talents I'll be getting once I put my 31 points into Prot. Sound's really neat for a tank to have this actually. I totally envison one of those bullies on the play ground that pins the weaker kid down & makes him punch himself. "Quit hitting yourself!"  Maybe that's just me :-)
  • Righteous Vengeance is now a Tier 6 talent. up from Tier 2.
  • Improved Judgments is now Improved Crusader Strike - Increases the damage of your Crusader Strike by 15/30% and decreases its cooldown by 1.5/3 sec.
  • Heart of the Crusader is now a Tier 3 (Up from Tier 1) single-rank (Down from 3 ranks) talent.

 All and all, I'm pretty excited about the reduced size & bloat reduction of the talent trees. Still waiting on my Beta invite because I SO want to test out these new abilities and see what type of rotation the New and "Improved" Protection Paladin is looking like.

Also, where is my Pally Pet?!

I can haz!!!!!

<3 Your Friendly Neighborhood Fuubaar

2 comments:

  1. BOOKMARKED!

    Awesome review. Thank you! Look forward to others as Blizzard releases more detail!!

    ReplyDelete
  2. @ Anon

    This post is pretty out of date now.

    A few changes:
    - Shield of the Righteous is either being cut completely or is being replaced by another spell. Blizzard stated that this was too much like the Warriors Shield Slam and really wanted both of these tanking classes to have a different feel. This spell is up in the air for now.
    - Ardent Defender is now a Cooldown spell and is no longer passive. It still has a similar 1UP effect but the tank has to know when the right time to use it. Pretty disappointed.
    - Shield of the Templar is going to have to be totally revamped because Shield of the Righteous no longer exists >.<
    - I also heard that they are taking out Improved Devotion Aura as well

    There are going to be HUGE amounts of changes to Paladins (as always) in Cataclysm. The moment that I wrote this up, it was out of date :) If I can get my grubby little hands on a Beta Key, I will be more then happy to update... but until that time ...

    <3 Your Friendly Neighborhood Fuubaar

    ReplyDelete